Browsing ICAT-EGVE2020 by Title
Now showing items 15-17 of 17
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Virtual Avatars as Children Companions For a VR-based Educational Platform: How Should They Look Like?
(The Eurographics Association, 2020)Virtual Reality (VR) has the potential of becoming a game changer in education, with studies showing that VR can lead to better quality of and access to education. One area that is promising, especially for young children, ... -
Virtual Reality Serious Game as an Assistive Technology to Support Pediatric Visual Perceptual Training
(The Eurographics Association, 2020)Amblyopia is a neurological impairment where children suffer from the insufficient visual gathering. Recent studies investigated the ability to improve amblyopic children's visual acuity. However, according to previous ... -
WeightSync: Proprioceptive and Haptic Stimulation for Virtual Physical Perception
(The Eurographics Association, 2020)In virtual environments, we are able to have an augmented embodiment with various virtual avatars. Also, in physical environments, we can extend the embodiment experience using Supernumerary Robotic Limbs (SRLs) by attaching ...