Browsing ICAT-EGVE2020 by Title
Now showing items 8-17 of 17
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On the Importance of Providing a Tangible Haptic Response for Training Cardiopulmonary Resuscitation in Virtual Reality
(The Eurographics Association, 2020)The current approach to train Cardiopulmonary Resuscitation (CPR) is to employ a mannequin device replicating the physical properties of a real human head and torso. This aims to ensure a correct transfer of the cardiac ... -
On the Use of Jumping Gestures for Immersive Teleportation in VR
(The Eurographics Association, 2020)Virtual environments can be infinitely large, but users only have a limited amount of space in the physical world. One way to navigate within large virtual environments is through teleportation. Teleportation requires two ... -
The Predictive Corridor: A Virtual Augmented Driving Assistance System for Teleoperated Autonomous Vehicles
(The Eurographics Association, 2020)Autonomous vehicles offer a driverless future, however, despite the rapid progress in ubiquitous technologies, human situational assessment continues to be required. For example, upon recognizing an obstacle on the road a ... -
Projective Augmented Reality in a Museum: Development and Evaluation of an Interactive Application
(The Eurographics Association, 2020)Projective Augmented Reality (AR) offers exciting new ways of interacting with a museum exhibition. This paper presents such a projective AR application that was developed in cooperation with the ''Museum für Abgüsse ... -
Reducing Motion Sickness Resulting From Movement inside Virtual Reality Environments
(The Eurographics Association, 2020)Motion sickness while using virtual reality (VR) headsets affects 25-40% of users. Motion sickness results from a disconnect between the user's physical movement and their experienced movement in the virtual environment. ... -
A Review of Visual Perception Research in Optical See-Through Augmented Reality
(The Eurographics Association, 2020)In the field of augmented reality (AR), many applications involve user interfaces (UIs) that overlay visual information over the user's view of their physical environment, e.g., as text, images, or three-dimensional scene ... -
A Systematic Literature Review of Embodied Augmented Reality Agents in Head-Mounted Display Environments
(The Eurographics Association, 2020)Embodied agents, i.e., computer-controlled characters, have proven useful for various applications across a multitude of display setups and modalities. While most traditional work focused on embodied agents presented on a ... -
Virtual Avatars as Children Companions For a VR-based Educational Platform: How Should They Look Like?
(The Eurographics Association, 2020)Virtual Reality (VR) has the potential of becoming a game changer in education, with studies showing that VR can lead to better quality of and access to education. One area that is promising, especially for young children, ... -
Virtual Reality Serious Game as an Assistive Technology to Support Pediatric Visual Perceptual Training
(The Eurographics Association, 2020)Amblyopia is a neurological impairment where children suffer from the insufficient visual gathering. Recent studies investigated the ability to improve amblyopic children's visual acuity. However, according to previous ... -
WeightSync: Proprioceptive and Haptic Stimulation for Virtual Physical Perception
(The Eurographics Association, 2020)In virtual environments, we are able to have an augmented embodiment with various virtual avatars. Also, in physical environments, we can extend the embodiment experience using Supernumerary Robotic Limbs (SRLs) by attaching ...