Now showing items 15-23 of 23

    • Latent Space Subdivision: Stable and Controllable Time Predictions for Fluid Flow 

      Wiewel, Steffen; Kim, Byungsoo; Azevedo, Vinicius; Solenthaler, Barbara; Thuerey, Nils (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We propose an end-to-end trained neural network architecture to robustly predict the complex dynamics of fluid flows with high temporal stability. We focus on single-phase smoke simulations in 2D and 3D based on the ...
    • Linear Time Stable PD Controllers for Physics-based Character Animation 

      Yin, Zhiqi; Yin, KangKang (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      In physics-based character animation, Proportional-Derivative (PD) controllers are commonly used for tracking reference motions in motor control tasks. Stable PD (SPD) controllers significantly improve the numerical stability ...
    • Making Procedural Water Waves Boundary-aware 

      Jeschke, Stefan; Hafner, Christian; Chentanez, Nuttapong; Macklin, Miles; Müller-Fischer, Matthias; Wojtan, Chris (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      The ''procedural'' approach to animating ocean waves is the dominant algorithm for animating larger bodies of water in interactive applications as well as in off-line productions - it provides high visual quality with a ...
    • Particle-based Liquid Control using Animation Templates 

      Schoentgen, Arnaud; Poulin, Pierre; Darles, Emmanuelle; Meseure, Philippe (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      It is notoriously difficult for artists to control liquids while generating plausible animations. We introduce a new liquid control tool that allows users to load, transform, and apply precomputed liquid simulation templates ...
    • A Pixel-Based Framework for Data-Driven Clothing 

      Jin, Ning; Zhu, Yilin; Geng, Zhenglin; Fedkiw, Ron (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We propose a novel approach to learning cloth deformation as a function of body pose, recasting the graph-like triangle mesh data structure into image-based data in order to leverage popular and well-developed convolutional ...
    • Primal/Dual Descent Methods for Dynamics 

      Macklin, Miles; Erleben, Kenny; Müller, Matthias; Chentanez, Nuttapong; Jeschke, Stefan; Kim, Tae-Yong (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We examine the relationship between primal, or force-based, and dual, or constraint-based formulations of dynamics. Variational frameworks such as Projective Dynamics have proved popular for deformable simulation, however ...
    • Probabilistic Character Motion Synthesis using a Hierarchical Deep Latent Variable Model 

      Ghorbani, Saeed; Wloka, Calden; Etemad, Ali; Brubaker, Marcus A.; Troje, Nikolaus F. (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present a probabilistic framework to generate character animations based on weak control signals, such that the synthesized motions are realistic while retaining the stochastic nature of human movement. The proposed ...
    • SCA 2020 CGF 39-8: Frontmatter 

      Bender, Jan; Popa, Tiberiu (The Eurographics Association and John Wiley & Sons Ltd., 2020)
    • Statistics-based Motion Synthesis for Social Conversations 

      Yang, Yanzhe; Yang, Jimei; Hodgins, Jessica (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Plausible conversations among characters are required to generate the ambiance of social settings such as a restaurant, hotel lobby, or cocktail party. In this paper, we propose a motion synthesis technique that can rapidly ...