Browsing 39-Issue 8 by Title
Now showing items 15-23 of 23
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Latent Space Subdivision: Stable and Controllable Time Predictions for Fluid Flow
(The Eurographics Association and John Wiley & Sons Ltd., 2020)We propose an end-to-end trained neural network architecture to robustly predict the complex dynamics of fluid flows with high temporal stability. We focus on single-phase smoke simulations in 2D and 3D based on the ... -
Linear Time Stable PD Controllers for Physics-based Character Animation
(The Eurographics Association and John Wiley & Sons Ltd., 2020)In physics-based character animation, Proportional-Derivative (PD) controllers are commonly used for tracking reference motions in motor control tasks. Stable PD (SPD) controllers significantly improve the numerical stability ... -
Making Procedural Water Waves Boundary-aware
(The Eurographics Association and John Wiley & Sons Ltd., 2020)The ''procedural'' approach to animating ocean waves is the dominant algorithm for animating larger bodies of water in interactive applications as well as in off-line productions - it provides high visual quality with a ... -
Particle-based Liquid Control using Animation Templates
(The Eurographics Association and John Wiley & Sons Ltd., 2020)It is notoriously difficult for artists to control liquids while generating plausible animations. We introduce a new liquid control tool that allows users to load, transform, and apply precomputed liquid simulation templates ... -
A Pixel-Based Framework for Data-Driven Clothing
(The Eurographics Association and John Wiley & Sons Ltd., 2020)We propose a novel approach to learning cloth deformation as a function of body pose, recasting the graph-like triangle mesh data structure into image-based data in order to leverage popular and well-developed convolutional ... -
Primal/Dual Descent Methods for Dynamics
(The Eurographics Association and John Wiley & Sons Ltd., 2020)We examine the relationship between primal, or force-based, and dual, or constraint-based formulations of dynamics. Variational frameworks such as Projective Dynamics have proved popular for deformable simulation, however ... -
Probabilistic Character Motion Synthesis using a Hierarchical Deep Latent Variable Model
(The Eurographics Association and John Wiley & Sons Ltd., 2020)We present a probabilistic framework to generate character animations based on weak control signals, such that the synthesized motions are realistic while retaining the stochastic nature of human movement. The proposed ... -
SCA 2020 CGF 39-8: Frontmatter
(The Eurographics Association and John Wiley & Sons Ltd., 2020) -
Statistics-based Motion Synthesis for Social Conversations
(The Eurographics Association and John Wiley & Sons Ltd., 2020)Plausible conversations among characters are required to generate the ambiance of social settings such as a restaurant, hotel lobby, or cocktail party. In this paper, we propose a motion synthesis technique that can rapidly ...