Browsing Rendering 2020 - DL-only Track by Title
Now showing items 3-6 of 6
(The Eurographics Association, 2020)Real-time denoising for Monte Carlo rendering remains a critical challenge with regard to the demanding requirements of both high fidelity and low computation time. In this paper, we propose a novel and practical deep ...
(The Eurographics Association, 2020)
(The Eurographics Association, 2020)Specular aliasing can make seemingly simple scenes notoriously hard to render efficiently: small geometric features with high curvature and near specular reflectance result in tiny lighting features which are difficult to ...
(The Eurographics Association, 2020)Good importance sampling is crucial for real-time path tracing where only low sample budgets are possible. We present two efficient sampling techniques tailored for massively-parallel GPU path tracing which improve next ...