Now showing items 9-15 of 15

    • Photorealistic Material Editing Through Direct Image Manipulation 

      Zsolnai-Fehér, Károly; Wonka, Peter; Wimmer, Michael (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Creating photorealistic materials for light transport algorithms requires carefully fine-tuning a set of material properties to achieve a desired artistic effect. This is typically a lengthy process that involves a trained ...
    • Practical Measurement and Reconstruction of Spectral Skin Reflectance 

      Gitlina, Yuliya; Guarnera, Giuseppe Claudio; Dhillon, Daljit Singh; Hansen, Jan; Lattas, Alexandros; Pai, Dinesh; Ghosh, Abhijeet (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present two practical methods for measurement of spectral skin reflectance suited for live subjects, and drive a spectral BSSRDF model with appropriate complexity to match skin appearance in photographs, including human ...
    • Practical Product Path Guiding Using Linearly Transformed Cosines 

      Diolatzis, Stavros; Gruson, Adrien; Jakob, Wenzel; Nowrouzezahrai, Derek; Drettakis, George (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Path tracing is now the standard method used to generate realistic imagery in many domains, e.g., film, special effects, architecture etc. Path guiding has recently emerged as a powerful strategy to counter the notoriously ...
    • Practical Product Sampling by Fitting and Composing Warps 

      Hart, David; Pharr, Matt; Müller, Thomas; Lopes, Ward; McGuire, Morgan; Shirley, Peter (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We introduce a Monte Carlo importance sampling method for integrands composed of products and show its application to rendering where direct sampling of the product is often difficult. Our method is based on warp functions ...
    • Rendering 2020 CGF 39-4: Frontmatter 

      Dachsbacher, Carsten; Pharr, Matt (The Eurographics Association and John Wiley & Sons Ltd., 2020)
    • A Scalable and Production Ready Sky and Atmosphere Rendering Technique 

      Hillaire, Sébastien (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present a physically based method to render the atmosphere of a planet from ground to space views. Our method is cheap to compute and, as compared to previous successful methods, does not require any high dimensional ...
    • Semi-Procedural Textures Using Point Process Texture Basis Functions 

      Guehl, Pascal; Allègre, Remi; Dischler, Jean-Michel; Benes, Bedrich; Galin, Eric (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We introduce a novel semi-procedural approach that avoids drawbacks of procedural textures and leverages advantages of datadriven texture synthesis. We split synthesis in two parts: 1) structure synthesis, based on a ...