EG 2020 - Short Papers
Accelerated Foveated Rendering based on Adaptive Tessellation
Photon Mapping Superluminal Particles
Controllable Caustic Animation Using Vector Fields
Conservative Ray Batching using Geometry Proxies
Rendering II + Shape
Compression and Real-Time Rendering of Inward Looking Spherical Light Fields
Multisample Anti-aliasing in Deferred Rendering
On Learning the Best Local Balancing Strategy
MEPP2: A Generic Platform for Processing 3D Meshes and Point Clouds
Modelling - Shape
First Order Signed Distance Fields
Learning Body Shape and Pose from Dense Correspondences
Adversarial Generation of Continuous Implicit Shape Representations
Space-Time Blending for Heterogeneous Objects
Modelling - Appearance
Neural Smoke Stylization with Color Transfer
Triplanar Displacement Mapping for Terrain Rendering
A Practical Male Hair Aging Model
UV Completion with Self-referenced Discrimination
Modelling - Simulation - Visualisation
Frequency-Aware Reconstruction of Fluid Simulations with Generative Networks
Procedural 3D Asteroid Surface Detail Synthesis
Interactive Assembly and Animation of 3D Digital Garments
ScagnosticsJS: Extended Scatterplot Visual Features for the Web
Visualisation / NPR
Deep-Eyes: Fully Automatic Anime Character Colorization with Painting of Details on Empty Pupils
Interactive Flat Coloring of Minimalist Neat Sketches
Pair Correlation Functions with Free-Form Boundaries for Distribution Inpainting and Decomposition
Organic Narrative Charts
Pair Correlation Functions with Free-Form Boundaries for Distribution Inpainting and Decomposition (The Eurographics Association, 2020)Pair Correlation Functions (PCF) have been recently spreading as a reliable representation for distributions, enabling the efficient synthesis of point-sets, vector textures and object placement from examples. In this work ...
(The Eurographics Association, 2020)Storyline visualizations display the interactions of groups and entities and their development over time. Existing approaches have successfully adopted the general layout from hand-drawn illustrations to automatically ...
(Eurographics Association, 2020)
(The Eurographics Association, 2020)We introduce a simple Delaunay-triangulation based algorithm for the interactive coloring of neat line-art minimalist sketches, ie. vector sketches that may include open contours. The main objective is to minimize user ...
(The Eurographics Association, 2020)Many studies have recently applied deep learning to the automatic colorization of line drawings. However, it is difficult to paint empty pupils using existing methods because the networks are trained with pupils that have ...
(The Eurographics Association, 2020)Scagnostics is a set of features that characterizes the data distribution in a scatterplot. These visual features have been used in various applications to detect unusual correlations of bivariate data. However, there is ...
(The Eurographics Association, 2020)We present a novel real-time tool for sewing together 2D patterns, enabling quick assembly of visually plausible, interactively animated garments for virtual characters. The process is assisted by ad-hoc visual hints and ...
(The Eurographics Association, 2020)We present a novel noise model to procedurally generate volumetric terrain on implicit surfaces. The main idea is to combine a novel Locally Controlled 3D Spot noise (LCSN) for authoring the macro structures and 3D Gabor ...
(The Eurographics Association, 2020)Convolutional neural networks were recently employed to fully reconstruct fluid simulation data from a set of reduced parameters. However, since (de-)convolutions traditionally trained with supervised l1-loss functions do ...
(The Eurographics Association, 2020)A facial UV map is used in many applications such as facial reconstruction, synthesis, recognition, and editing. However, it is difficult to collect a number of the UVs needed for accuracy using 3D scan device, or a ...
(The Eurographics Association, 2020)The modeling and rendering of hair in Computer Graphics have seen much progress in the last few years. However, modeling and rendering hair aging, visually seen as the loss of pigments, have not attracted the same attention. ...
(The Eurographics Association, 2020)Heightmap-based terrain representations are common in computer games and simulations. However, adding geometric details to such a representation during rendering on the GPU is difficult to achieve. In this paper, we propose ...
(The Eurographics Association, 2020)Artistically controlling fluid simulations requires a large amount of manual work by an artist. The recently presented transportbased neural style transfer approach simplifies workflows as it transfers the style of arbitrary ...
(The Eurographics Association, 2020)Space-time blending (STB) is an established technique allowing to implement a metamorphosis operation between geometric shapes. In this paper we significantly extend the STB method to make it possible to deal with heterogeneous ...
(The Eurographics Association, 2020)This work presents a generative adversarial architecture for generating three-dimensional shapes based on signed distance representations. While the deep generation of shapes has been mostly tackled by voxel and surface ...
(The Eurographics Association, 2020)In this paper, we address the problem of learning 3D human pose and body shape from 2D image dataset, without having to use 3D supervisions (body shape and pose) which are in practice difficult to obtain. The idea is to ...
(The Eurographics Association, 2020)In this paper, we present MEPP2, an open-source C++ software development kit (SDK) for processing and visualizing 3D surface meshes and point clouds. It provides both an application programming interface (API) for creating ...
(The Eurographics Association, 2020)This paper investigates a first order generalization of signed distance fields. We show that we can improve accuracy and storage efficiency by incorporating the spatial derivatives of the signed distance function into the ...
(The Eurographics Association, 2020)Fast computation of light propagation using Monte Carlo techniques requires finding the best samples from the space of light paths. For the last 30 years, numerous strategies have been developed to address this problem but ...
(The Eurographics Association, 2020)We propose a novel method for multisample anti-aliasing in deferred shading. Our technique successfully reduces memory and bandwidth usage. The new model uses per-pixel linked lists to store the samples. We also introduce ...