Now showing items 3-22 of 22

    • CGVC 2019: Frontmatter 

      Vidal, Franck; Tam, Gary K. L.; Roberts, Jonathan C. (Eurographics Association, 2019)
    • Colour Processing in Adversarial Attacks on Face Liveness Systems 

      Abduh, Latifah; Ivrissimtzis, Ioannis (The Eurographics Association, 2019)
      In the context of face recognition systems, liveness test is a binary classification task aiming at distinguishing between input images that come from real people's faces and input images that come from photos or videos ...
    • Comparing Gestural Interfaces using Kinect and OpenPose 

      Rahman, Aminur; Clift, Louis G.; Clark, Adrian F. (The Eurographics Association, 2019)
      We describe the implementation of a gesture recognition facility for navigating through virtual reality applications in a shared VR facility. An implementation based around the Microsoft Kinect is described and the fruits ...
    • Controlling 3D Visualisations with Multiple Degrees of Freedom 

      Sandoval, Mario; Morris, Tim; Turner, Martin (The Eurographics Association, 2019)
      In this paper, the two major components of a new multi-layer framework ideal for two-handed interaction in desktop virtual environments called Library for Interactive Settings of User-Mode (LISU) are explained. In addition, ...
    • Deep Terrain Expansion: Terrain Texture Synthesis with Deep Learning 

      Toulatzis, Vasilis; Fudos, Ioannis (The Eurographics Association, 2019)
      In real-world applications terrains play a cardinal role in the field of games and geospatial applications such as Geographic Information Systems (GIS). The textures of a terrain are essential for creating virtual ...
    • Deformed Reality 

      Petit, Antoine; Haouchine, Nazim; Roy, Frederick; Goldman, Daniel B.; Cotin, Stephane (The Eurographics Association, 2019)
      We present Deformed Reality, a new way of interacting with an augmented reality environment by manipulating 3D objects in an intuitive and physically-consistent manner. Using the core principle of augmented reality to ...
    • Evaluating Models for Virtual Forestry Generation and Tree Placement in Games 

      Williams, Benjamin; Ritsos, Panagiotis; Headleand, Christopher (The Eurographics Association, 2019)
      A handful of approaches have been previously proposed to generate procedurally virtual forestry for virtual worlds and computer games, including plant growth models and point distribution methods. However, there has been ...
    • Fast and Efficient Nearest Neighbor Search for Particle Simulations 

      Gross, Julian; Köster, Marcel; Krüger, Antonio (The Eurographics Association, 2019)
      One of the fundamental algorithms in particle simulations is the identification and iteration over nearest neighbors of every particle. Well-known examples are SPH or PBD simulations that compute forces and particle-position ...
    • Generating High Fidelity Surface Meshes of Neocortical Neurons using Skin Modifiers 

      Abdellah, Marwan; Favreau, Cyrille; Hernando, Juan; Lapere, Samuel; Schürmann, Felix (The Eurographics Association, 2019)
      We present the results of exploring the capabilities of skinning modifiers to generate high fidelity polygonal surface meshes of neurons from their morphological skeletons that are segmented from optical microscopy slides. ...
    • Hash-based Hierarchical Caching for Interactive Previews in Global Illumination Rendering 

      Roth, Thorsten; Weier, Martin; Bauszat, Pablo; Hinkenjann, André; Li, Yongmin (The Eurographics Association, 2019)
      Modern Monte-Carlo-based rendering systems still suffer from the computational complexity involved in the generation of noise-free images, making it challenging to synthesize interactive previews. We present a framework ...
    • A Mesh Correspondence Approach for Efficient Animation Transfer 

      Moutafidou, Anastasia; Fudos, Ioannis (The Eurographics Association, 2019)
      Animating a novel character not only needs a lot of effort and time but also requires the intervention of an experienced user. Moreover, the traditional animation pipeline for a set of characters can be a tedious and ...
    • Optimising Underwater Environments for Mobile VR 

      Cenydd, Llyr ap; Headleand, Christopher (The Eurographics Association, 2019)
      Mobile Virtual Reality (VR) has advanced considerably in the last few years, driven by advances in smartphone technology. There are now a number of commercial offerings available, from smartphone powered headsets to ...
    • Projectional Radiography Simulator: an Interactive Teaching Tool 

      Sujar, Aaron; Kelly, Graham; García, Marcos; Vidal, Franck (The Eurographics Association, 2019)
      Radiographers need to know a broad range of knowledge about X-ray radiography, which can be specific to each part of the body. Due to the harmfulness of the ionising radiation used, teaching and training using real patients ...
    • Recognising Human-Object Interactions Using Attention-based LSTMs 

      Almushyti, Muna; Li, Frederick W. B. (The Eurographics Association, 2019)
      Recognising Human-object interactions (HOIs) in videos is a challenge task especially when a human can interact with multiple objects. This paper attempts to solve the problem of HOIs by proposing a hierarchical framework ...
    • Registration of 3D Triangular Models to 2D X-ray Projections Using Black-box Optimisation and X-ray Simulation 

      Wen, Tianci; Mihail, Radu; Al-maliki, shatha; Letang, Jean; Vidal, Franck (The Eurographics Association, 2019)
      Registration has been studied extensively for the past few decades. In this paper we propose to solve the registration of 3D triangular models onto 2D X-ray projections. Our approach relies extensively on global optimisation ...
    • Robust and Flexible Puzzle Solving with Corner-based Cycle Consistent Correspondences 

      Wang, T.; Vladimirov, K.; Goh, S.; Lai, Y.-K.; Xie, X.; Tam, G. K. L. (The Eurographics Association, 2019)
      Solving jigsaw puzzles is a classic problem in computer vision with various applications. Over the past decades, many useful approaches have been introduced. Most existing works use edge-wise similarity measures for ...
    • Sampling with Pinwheel Tiles 

      Ahmed, Abdalla G. M. (The Eurographics Association, 2019)
      We outline an adaptive sampling framework based on Conway's pinwheel tiles. It offers a unique feature that the generated tiles have infinite number of orientation angles, minimizing the strong auto-correlations found on ...
    • A Somatic Approach to Combating Cybersickness Utilising Airflow Feedback 

      Harrington, Jake; Williams, Benjamin; Headleand, Christopher (The Eurographics Association, 2019)
      Abstract This paper presents a novel somatosensory approach towards reducing the risk of cybersickness during virtual reality locomotion in a 3D environment. We start by presenting theories regarding the cause of cybersickness ...
    • Towards a Tool for the Creation of Micro-visualisations 

      Jackson, James; Ritsos, Panagiotis; Roberts, Jonathan (The Eurographics Association, 2019)
      As the every day use of mobile and small screen devices becomes more common, it is necessary to explore how we can visualise data effectively in small design spaces. These screens are often used in situations where it is ...
    • Virtual Reality Callouts - Demonstrating Knowledge With Spatial-Related Textual Information 

      Horst, Robin; Degreif, Anika; Mathy, Marvin; Dörner, Ralf (The Eurographics Association, 2019)
      Virtual (VR) and augmented reality (AR) can bring an added value during the demonstration of knowledge, as for example within an interactive research demo. Callouts are strings of text which are connected by a line to a ...