Browsing 38-Issue 8 by Title
Now showing items 2-7 of 7
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Distortion-Free Displacement Mapping
(The Eurographics Association and John Wiley & Sons Ltd., 2019)Displacement mapping is routinely used to add geometric details in a fast and easy-to-control way, both in offline rendering as well as recently in interactive applications such as games. However, it went largely unnoticed ... -
An Efficient Solution to Structured Optimization Problems using Recursive Matrices
(The Eurographics Association and John Wiley & Sons Ltd., 2019)We present a linear algebra framework for structured matrices and general optimization problems. The matrices and matrix operations are defined recursively to efficiently capture complex structures and enable advanced ... -
High-Performance Graphics 2019 - CGF38-8: Frontmatter
(The Eurographics Association and John Wiley & Sons Ltd., 2019) -
HMLFC: Hierarchical Motion-Compensated Light Field Compression for Interactive Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2019)We present a new motion-compensated hierarchical compression scheme (HMLFC) for encoding light field images (LFI) that is suitable for interactive rendering. Our method combines two different approaches, motion compensation ... -
Position-Based Simulation of Elastic Models on the GPU with Energy Aware Gauss-Seidel Algorithm
(The Eurographics Association and John Wiley & Sons Ltd., 2019)In this paper, we provide a smooth extension of the energy aware Gauss-Seidel iteration to the Position-Based Dynamics (PBD) method. This extension is inspired by the kinetic and potential energy changes equalization and ... -
Real-Time Analytic Antialiased Text for 3-D Environments
(The Eurographics Association and John Wiley & Sons Ltd., 2019)Text is a crucial component of 3-D environments and virtual worlds for user interfaces and wayfinding. Implementing text using standard antialiased texture mapping leads to blurry and illegible writing which hinders usability ...