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Tessellated Shading Streaming
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
Presenting high-fidelity 3D content on compact portable devices with low computational power is challenging. Smartphones, tablets and head-mounted displays (HMDs) suffer from thermal and battery-life constraints and thus ...
Real-time Image-based Lighting of Microfacet BRDFs with Varying Iridescence
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
Iridescence is a natural phenomenon that is perceived as gradual color changes, depending on the view and illumination direction. Prominent examples are the colors seen in oil films and soap bubbles. Unfortunately, iridescent ...
Distributing Monte Carlo Errors as a Blue Noise in Screen Space by Permuting Pixel Seeds Between Frames
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
Recent work has shown that distributing Monte Carlo errors as a blue noise in screen space improves the perceptual quality of rendered images. However, obtaining such distributions remains an open problem with high sample ...
Global Illumination Shadow Layers
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
Computer graphics artists often resort to compositing to rework light effects in a synthetic image without requiring a new render. Shadows are primary subjects of artistic manipulation as they carry important stylistic ...
Glint Rendering based on a Multiple-Scattering Patch BRDF
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
Rendering materials such as metallic paints, scratched metals and rough plastics requires glint integrators that can capture all micro-specular highlights falling into a pixel footprint, faithfully replicating surface ...