Now showing items 9-17 of 17

    • Sensitivity Analysis in Shape Optimization using Voxel Density Penalization 

      Montoya-Zapata, Diego; Acosta, Diego A.; Moreno, Aitor; Posada, Jorge; Ruiz-Salguero, Oscar (The Eurographics Association, 2019)
      Shape optimization in the context of technical design is the process by which mechanical demands (e.g. loads, stresses) govern a sequence of piece instances, which satisfy the demands, while at the same time evolving towards ...
    • Smooth Transitioning Between two Walking Metaphors for Virtual Reality Applications 

      Salvetti, Isadora; Rios, Alex; Nuria, Pelechano (The Eurographics Association, 2019)
      Virtual navigation should be as similar as possible to how we move in the real world, however the limitations of hardware and physical space make this a challenging problem. Tracking natural walk is only feasible when the ...
    • Structure-preserving Style Transfer 

      Calvo, Santiago; Serrano, Ana; Gutierrez, Diego; Masia, Belen (The Eurographics Association, 2019)
      Transferring different artistic styles to images while preserving their content is a difficult image processing task. Since the seminal deep learning approach of Gatys et al. [GEB16], many recent works have proposed different ...
    • User-reconfigurable CAD Feature Recognition in 1- and 2-topologies with Reduction of Search Space via Geometry Filters 

      Corcho, Juan Camilo Pareja; Acosta, Oscar Mauricio Betancur; Ruiz, Oscar E.; Cadavid, Carlos (The Eurographics Association, 2019)
      In the context of Computer-Aided Design and Manufacturing, the problem of feature recognition plays a key role in the integration of systems. Until now, compromises have been reached by only using FACE-based geometric ...
    • View-dependent Hierarchical Rendering of Massive Point Clouds through Textured Splats 

      Comino Trinidad, Marc; Calaf, Antonio Chica; Gran, Carlos Andújar (The Eurographics Association, 2019)
      Nowadays, there are multiple available range scanning technologies which can capture extremely detailed models of realworld surfaces. The result of such process is usually a set of point clouds which can contain billions ...
    • A Virtual Reality Front-end for City Modeling 

      Rando, Eduard; Andujar, Carlos; Patow, Gustavo A. (The Eurographics Association, 2019)
      Current tools for city modeling, including those supporting procedural techniques, have a steep learning curve and require substantial user input and/or skills to create realistic 3D models of cities. In this paper we ...
    • A Virtual Reality Front-End for Earthquake Simulation 

      Fita, Josep Lluis; Besuievsky, Gonzalo; Patow, Gustavo A. (The Eurographics Association, 2019)
      Virtual Reality has traditionally been used in Cultural Heritage for giving to the final user an immersive experience over recreated scenarios, which usually have been designed and focused on static environment recreation. ...
    • Visiting Ancient Rome with a Serious Game 

      Galí, Carlos; Remolar, Inmaculada; Rebollo, Cristina (The Eurographics Association, 2019)
      The current rise of video games has made that different fields of research feel attracted to these new technologies in order to enhance their works and make their results more attractive. It is for this reason that so-called ...
    • A Voxel-based Deep Learning Approach for Point Cloud Semantic Segmentation 

      Díaz-Medina, Miguel; Fuertes-García, José Manuel; Ogayar-Anguita, Carlos Javier; Lucena, Manuel (The Eurographics Association, 2019)
      Semantic segmentation has been a research topic in computer vision for decades. This task has become a crucial challenge nowadays due to emergence of new technologies such as autonomous driving. Nonetheless, most existing ...