Now showing items 1-13 of 13

    • Dynamic I/O Budget Reallocation For In Situ Wavelet Compression 

      Marsaglia, Nicole J.; Li, Shaomeng; Belcher, Kristi; Larsen, Matthew; Childs, Hank (The Eurographics Association, 2019)
      In situ wavelet compression is a potential solution for enabling post hoc visualization on supercomputers with slow I/O systems. While this in situ compression is typically accomplished by allocating an equal storage budget ...
    • Efficient Point Merging Using Data Parallel Techniques 

      Yenpure, Abhishek; Childs, Hank; Moreland, Kenneth (The Eurographics Association, 2019)
      We study the problem of merging three-dimensional points that are nearby or coincident. We introduce a fast, efficient approach that uses data parallel techniques for execution in various shared-memory environments. Our ...
    • Fast Mesh Validation in Combustion Simulations through In-Situ Visualization 

      Shudler, Sergei; Ferrier, Nicola; Insley, Joseph; Papka, Michael E.; Patel, Saumil; Rizzi, Silvio (The Eurographics Association, 2019)
      In-situ visualization and analysis is a powerful concept that aims to give users the ability to process data while it is still resident in memory, thereby vastly reducing the amount of data left for post-hoc analysis. The ...
    • Hybrid Online Autotuning for Parallel Ray Tracing 

      Herveau, Killian; Pfaffe, Philip; Tillmann, Martin Peter; Tichy, Walter F.; Dachsbacher, Carsten (The Eurographics Association, 2019)
      Acceleration structures are key to high performance parallel ray tracing. Maximizing performance requires configuring the degrees of freedom (e.g., construction parameters) these data structures expose. Whether a parameter ...
    • Hybrid Remote Visualization in Immersive Virtual Environments with Vistle 

      Aumüller, Martin (The Eurographics Association, 2019)
      Because of the spatial separation of high performance compute resources and immersive visualization systems, their combined use requires remote visualization. Remote rendering incurs increased latency from user interaction ...
    • An Interpolation Scheme for VDVP Lagrangian Basis Flows 

      Sane, Sudhanshu; Childs, Hank; Bujack, Roxana (The Eurographics Association, 2019)
      Using the Eulerian paradigm, accurate flow visualization of 3D time-varying data requires a high temporal resolution resulting in large storage requirements. The Lagrangian paradigm has proven to be a viable in situ-based ...
    • Parallel XPBD Simulation of Modified Morse Potential - an Alternative Spring Model 

      Cetinaslan, Ozan (The Eurographics Association, 2019)
      In this paper, we introduce a modified Morse potential as an alternative to the existing spring models within a massively parallel extended Position Based Dynamics (XPBD) algorithm. To date, stretching is one of the most ...
    • PGV 2019: Frontmatter 

      Childs, Hank; Frey, Steffen (The Eurographics Association, 2019)
    • Real-time Particle-based Snow Simulation on the GPU 

      Goswami, Prashant; Markowicz, Christian; Hassan, Ali (The Eurographics Association, 2019)
      This paper presents a novel real-time particle-based method for simulating snow on the GPU. Our method captures compression and bonding between snow particles, and incorporates the thermodynamics to model the realistic ...
    • Scalable Parallel Flow Visualization Using 3D Line Integral Convolution for Large Scale Unstructured Simulation Data 

      Liao, Yangguang; Matsui, Hiroaki; Kreylos, Oliver; Kellogg, Louise H. (The Eurographics Association, 2019)
      To address the need of highly efficient and scalable parallel flow visualization methods, we developed a flow visualization system for large unstructured simulation data using parallel 3D line integral convolution (LIC). ...
    • Screen Partitioning Load Balancing for Parallel Rendering on a Multi-GPU Multi-Display Workstation 

      Dong, Yangzi; Peng, Chao (The Eurographics Association, 2019)
      Commodity workstations with multiple GPUs have been built by engineers and scientists for real-time rendering applications. As a result, a high display resolution can be achieved by connecting each GPU to a display monitor ...
    • Statistical Analysis of Parallel Data Uploading using OpenGL 

      Wiedemann, Markus; Kranzlmüller, Dieter (The Eurographics Association, 2019)
      Modern real-time visualizations of large-scale datasets require constant high frame rates while their datasets might exceed the available graphics memory. This requires sophisticated upload strategies from host memory to ...
    • Task-based Augmented Reeb Graphs with Dynamic ST-Trees 

      Gueunet, Charles; Fortin, Pierre; Jomier, Julien; Tierny, Julien (The Eurographics Association, 2019)
      This paper presents, to the best of our knowledge, the first parallel algorithm for the computation of the augmented Reeb graph of piecewise linear scalar data. Such augmented Reeb graphs have a wide range of applications, ...