Now showing items 1-5 of 5

    • Learning Generative Models of 3D Structures 

      Chaudhuri, Siddhartha; Ritchie, Daniel; Xu, Kai; Zhang, Hao (Richard) (The Eurographics Association, 2019)
      Many important applications demand 3D content, yet 3D modeling is a notoriously difficult and inaccessible activity. This tutorial provides a crash course in one of the most promising approaches for democratizing 3D modeling: ...
    • libigl: Prototyping Geometry Processing Research in C++ 

      Panozzo, Daniele; Jacobson, Alec (The Eurographics Association, 2019)
      Modern geometry processing algorithms depend on an ever-growing toolbox of fundamental sub-routines and data structures. Prototyping from scratch requires much time building basic tools rather than focusing on the novel ...
    • Deep Learning for Computer Graphics and Geometry Processing 

      Bronstein, Michael; Guibas, Leonidas; Kokkinos, Iasonas; Litany, Or; Mitra, Niloy; Monti, Federico; Rodolà, Emanuele (The Eurographics Association, 2019)
      In computer graphics and geometry processing, many traditional problems are now becoming increasingly handled by data-driven methods. In an increasing variety of problem settings, deep networks are state-of-the-art, beating ...
    • EUROGRAPHICS 2019: Tutorials Frontmatter 

      Jakob, Wenzel; Puppo, Enrico (Eurographics Association, 2019)
    • Smoothed Particle Hydrodynamics Techniques for the Physics Based Simulation of Fluids and Solids 

      Koschier, Dan; Bender, Jan; Solenthaler, Barbara; Teschner, Matthias (The Eurographics Association, 2019)
      Graphics research on Smoothed Particle Hydrodynamics (SPH) has produced fantastic visual results that are unique across the board of research communities concerned with SPH simulations. Generally, the SPH formalism serves ...