Now showing items 22-38 of 38

    • Hierarchical Rasterization of Curved Primitives for Vector Graphics Rendering on the GPU 

      Dokter, Mark; Hladký, Jozef; Parger, Mathias; Schmalstieg, Dieter; Seidel, Hans-Peter; Steinberger, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      In this paper, we introduce the CPatch, a curved primitive that can be used to construct arbitrary vector graphics. A CPatch is a generalization of a 2D polygon: Any number of curves up to a cubic degree bound a primitive. ...
    • Latent Space Physics: Towards Learning the Temporal Evolution of Fluid Flow 

      Wiewel, Steffen; Becher, Moritz; Thuerey, Nils (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We propose a method for the data-driven inference of temporal evolutions of physical functions with deep learning. More specifically, we target fluid flow problems, and we propose a novel LSTM-based approach to predict the ...
    • Latent-space Dynamics for Reduced Deformable Simulation 

      Fulton, Lawson; Modi, Vismay; Duvenaud, David; Levin, David I. W.; Jacobson, Alec (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We propose the first reduced model simulation framework for deformable solid dynamics using autoencoder neural networks. We provide a data-driven approach to generating nonlinear reduced spaces for deformation dynamics. ...
    • Learning a Generative Model for Multi-Step Human-Object Interactions from Videos 

      Wang, He; Pirk, Sören; Yumer, Ersin; Kim, Vladimir; Sener, Ozan; Sridhar, Srinath; Guibas, Leonidas (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Creating dynamic virtual environments consisting of humans interacting with objects is a fundamental problem in computer graphics. While it is well-accepted that agent interactions play an essential role in synthesizing ...
    • Learning to Importance Sample in Primary Sample Space 

      Zheng, Quan; Zwicker, Matthias (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Importance sampling is one of the most widely used variance reduction strategies in Monte Carlo rendering. We propose a novel importance sampling technique that uses a neural network to learn how to sample from a desired ...
    • Learning-Based Animation of Clothing for Virtual Try-On 

      Santesteban, Igor; Otaduy, Miguel A.; Casas, Dan (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      This paper presents a learning-based clothing animation method for highly efficient virtual try-on simulation. Given a garment, we preprocess a rich database of physically-based dressed character simulations, for multiple ...
    • Local Editing of Procedural Models 

      Lipp, Markus; Specht, Matthias; Lau, Cheryl; Wonka, Peter; Mueller, Pascal (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Procedural modeling is used across many industries for rapid 3D content creation. However, professional procedural tools often lack artistic control, requiring manual edits on baked results, diminishing the advantages of ...
    • A Low-Dimensional Function Space for Efficient Spectral Upsampling 

      Jakob, Wenzel; Hanika, Johannes (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present a versatile technique to convert textures with tristimulus colors into the spectral domain, allowing such content to be used in modern rendering systems. Our method is based on the observation that suitable ...
    • Multi-Pose Interactive Linkage Design 

      Nishida, Gen; Bousseau, Adrien; Aliaga, Daniel (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We introduce an interactive tool for novice users to design mechanical objects made of 2.5D linkages. Users simply draw the shape of the object and a few key poses of its multiple moving parts. Our approach automatically ...
    • Neural BTF Compression and Interpolation 

      Rainer, Gilles; Jakob, Wenzel; Ghosh, Abhijeet; Weyrich, Tim (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      The Bidirectional Texture Function (BTF) is a data-driven solution to render materials with complex appearance. A typical capture contains tens of thousands of images of a material sample under varying viewing and lighting ...
    • Object Partitioning for Support-Free 3D-Printing 

      Karasik, Eli; Fattal, Raanan; Werman, Michael (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Fused deposition modeling based 3D-printing is becoming increasingly popular due to it's low-cost and simple operation and maintenance. While it produces rugged prints made from a wide range of materials, it suffers from ...
    • Practical Person-Specific Eye Rigging 

      Bérard, Pascal; Bradley, Derek; Gross, Markus; Beeler, Thabo (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present a novel parametric eye rig for eye animation, including a new multi-view imaging system that can reconstruct eye poses at submillimeter accuracy to which we fit our new rig. This allows us to accurately estimate ...
    • Procedural Tectonic Planets 

      Cortial, Yann; Peytavie, Adrien; Galin, Eric; Guérin, Eric (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present a procedural method for authoring synthetic tectonic planets. Instead of relying on computationally demanding physically-based simulations, we capture the fundamental phenomena into a procedural method that ...
    • String-Based Synthesis of Structured Shapes 

      Kalojanov, Javor; Lim, Isaak; Mitra, Niloy; Kobbelt, Leif (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We propose a novel method to synthesize geometric models from a given class of context-aware structured shapes such as buildings and other man-made objects. The central idea is to leverage powerful machine learning methods ...
    • StyleBlit: Fast Example-Based Stylization with Local Guidance 

      Sýkora, Daniel; Jamriška, Ondrej; Texler, Ondrej; Fišer, Jakub; Lukác, Mike; Lu, Jingwan; Shechtman, Eli (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present StyleBlit-an efficient example-based style transfer algorithm that can deliver high-quality stylized renderings in real-time on a single-core CPU. Our technique is especially suitable for style transfer applications ...
    • A Subspace Method for Fast Locally Injective Harmonic Mapping 

      Hefetz, Eden Fedida; Chien, Edward; Weber, Ofir (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present a fast algorithm for low-distortion locally injective harmonic mappings of genus 0 triangle meshes with and without cone singularities. The algorithm consists of two portions, a linear subspace analysis and ...
    • What's in a Face? Metric Learning for Face Characterization 

      Sendik, Omry; Lischinski, Dani; Cohen-Or, Daniel (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present a method for determining which facial parts (mouth, nose, etc.) best characterize an individual, given a set of that individual's portraits. We introduce a novel distinctiveness analysis of a set of portraits, ...