Now showing items 1-20 of 36

    • 2D Shading for Cel Animation 

      Hudon, Matis; Pagés, Rafael; Grogan, Mairéad; Ondřej, Jan; Smolić, Aljoša (ACM, 2018)
      We present a semi-automatic method for creating shades and self-shadows in cel animation. Besides producing attractive images, shades and shadows provide important visual cues about depth, shapes, movement and lighting of ...
    • 3D Sketching for Interactive Model Retrieval in Virtual Reality 

      Giunchi, Daniele; James, Stuart; Steed, Anthony (ACM, 2018)
      We describe a novel method for searching 3D model collections using free-form sketches within a virtual environment as queries. As opposed to traditional sketch retrieval, our queries are drawn directly onto an example ...
    • Abstract Depiction of Human and Animal Figures: Examples from Two Centuries of Art and Craft 

      Dodgson, Neil A. (ACM, 2018)
      The human figure is important in art. I discuss examples of the abstract depiction of the human figure and the challenge faced in attempting to mimic algorithmically what human artists can achieve. The challenge lies in ...
    • Abstract Shape Synthesis From Linear Combinations of Clelia Curves 

      Putnam, Lance; Todd, Stephen; Latham, William (The Eurographics Association, 2019)
      This article outlines several families of shapes that can be produced from a linear combination of Clelia curves. We present parameters required to generate a single curve that traces out a large variety of shapes with ...
    • Aesthetically-Oriented Atmospheric Scattering 

      Shen, Yang; Mallett, Ian; Shkurko, Konstantin (The Eurographics Association, 2019)
      We present Aesthetically-Oriented Atmospheric Scattering (AOAS): an experiment into the feasibility of using real-time rendering as a tool to explore sky styles. AOAS provides an interactive design environment which enables ...
    • Aesthetics of Curvature Bases for Sketches 

      Lippincott, Keith; Hatton, Ross L.; Grimm, Cindy (The Eurographics Association, 2019)
      In this work we propose a curve approximation method that operates in the curvature domain. The curvature is represented using one of several different types of basis functions (linear, quadratic, spline, sinusoidal, ...
    • Approaches for Local Artistic Control of Mobile Neural Style Transfer 

      Reimann, Max; Klingbeil, Mandy; Pasewaldt, Sebastian; Semmo, Amir; Döllner, Jürgen; Trapp, Matthias (ACM, 2018)
      This work presents enhancements to state-of-the-art adaptive neural style transfer techniques, thereby providing a generalized user interface with creativity tool support for lower-level local control to facilitate the ...
    • Automatic Generation of Geological Stories from a Single Sketch 

      Garcia, Maxime; Cani, Marie-Paule; Ronfard, Rémi; Gout, Claude; Perrenoud, Christian (ACM, 2018)
      Describing the history of a terrain from a vertical geological cross-section is an important problem in geology, called geological restoration. Designing the sequential evolution of the geometry is usually done manually, ...
    • Brush Stroke Synthesis with a Generative Adversarial Network Driven by Physically Based Simulation 

      Wu, Rundong; Chen, Zhili; Wang, Zhaowen; Yang, Jimei; Marschner, Steve (ACM, 2018)
      We introduce a novel approach that uses a generative adversarial network (GAN) to synthesize realistic oil painting brush strokes, where the network is trained with data generated by a high-fidelity simulator. Among ...
    • Computational Light Painting and Kinetic Photography 

      Huang, Yaozhun; Tsang, Sze-Chun; Wong, Hei-Ting Tamar; Lam, Miu-Ling (ACM, 2018)
      We present a computational framework for creating swept volume light painting and kinetic photography. Unlike conventional light painting technique using hand-held point light source or LED arrays, we move a flat-panel ...
    • Context-based Sketch Classification 

      Zhang, Jianhui; Chen, Yilan; Li, Lei; Fu, Hongbo; Tai, Chiew-Lan (ACM, 2018)
      We present a novel context-based sketch classification framework using relations extracted from scene images. Most of existing methods perform sketch classification by considering individually sketched objects and often ...
    • Defining Hatching in Art 

      Philbrick, Greg; Kaplan, Craig S. (The Eurographics Association, 2019)
      We define hatching-a drawing technique-as rigorously as possible. A pure mathematical formulation or even a binary this-or-that definition is unreachable, but useful insights come from driving as close as we can. First we ...
    • An ego-altruist society 

      Cruz, Pedro M.; Cunha, André B. (ACM, 2018)
      This artwork is an artificial life simulation that shows how a society of agents flourishes with the symbiotic interactions between the egotist and altruist extremes. Egotist agents seek and absorb energy. Altruist agents ...
    • Enhancing Neural Style Transfer using Patch-Based Synthesis 

      Texler, Ondřej; Fišer, Jakub; Lukáč, Mike; Lu, Jingwan; Shechtman, Eli; Sýkora, Daniel (The Eurographics Association, 2019)
      We present a new approach to example-based style transfer which combines neural methods with patch-based synthesis to achieve compelling stylization quality even for high-resolution imagery. We take advantage of neural ...
    • Expressive 2018: frontmatter 

      Aydın, Tunç and Sýkora, Daniel (ACM, 2018)
    • Fluid Brush 

      Abraham, Sarah; Vouga, Etienne; Fussell, Donald (ACM, 2018)
      Digital media allows artists to create a wealth of visually-interesting effects that are impossible in traditional media. This includes temporal effects, such as cinemagraph animations, and expressive fluid effects. Yet ...
    • Frontmatter: Expressive 2019 

      Kaplan, Craig S.; Forbes, Angus; DiVerdi, Stephen (The Eurographics Association, 2019)
    • Generating Playful Palettes from Images 

      DiVerdi, Stephen; Lu, Jingwan; Echevarria, Jose; Shugrina, Maria (The Eurographics Association, 2019)
      Playful Palettes are a recent innovation in how artists can mix, explore, and choose colors in a user interface that combines the benefits of a traditional media painter's palette with non-destructive capabilities of digital ...
    • Implicit Representation of Inscribed Volumes 

      Sahbaei, Parto; Mould, David; Wyvill, Brian (ACM, 2018)
      We present an implicit approach for constructing smooth isolated or interconnected 3-D inscribed volumes which can be employed for volumetric modeling of various kinds of spongy or porous structures, such as volcanic rocks, ...
    • Irregular Pebble Mosaics with Sub-Pebble Detail 

      Javid, Ali Sattari; Doyle, Lars; Mould, David (The Eurographics Association, 2019)
      Pebble mosaics convey images through an irregular tiling of rounded pebbles. Past work used relatively uniform tile sizes. We show how to create detailed representations of input photographs in a pebble mosaic style; we ...