Now showing items 21-40 of 40

    • Multiple Material Layer Visualization for Cultural Heritage Artifacts 

      Moutafidou, Anastasia; Adamopoulos, Georgios; Drosou, Anastasios; Tzovaras, Dimitrios; Fudos, Ioannis (The Eurographics Association, 2018)
      Material aging has a significant effect on the appearance of cultural heritage objects. These aging effects depend on material composition, object usage and weathering conditions but also on physical and chemical substance ...
    • Aging Prediction of Cultural Heritage Samples Based on Surface Microgeometry 

      Ciortan, Irina Mihaela; Marchioro, Giacomo; Daffara, Claudia; Pintus, Ruggero; Gobbetti, Enrico; Giachetti, Andrea (The Eurographics Association, 2018)
      A critical and challenging aspect for the study of Cultural Heritage (CH) assets is related to the characterization of the materials that compose them and to the variation of these materials with time. In this paper, we ...
    • Evaluation of Multi-Platform Mobile AR Frameworks for Roman Mosaic Augmentation 

      Cardoso, Jorge C. S.; Belo, André (The Eurographics Association, 2018)
      Augmented Reality (AR) development frameworks have different recognition performance on different kinds of target images. In this work, we studied AR frameworks applied in the context of outdoor Roman mosaic ruins with the ...
    • A Social Platform to Support Citizens Reuse of Open 3D Visualisations: a Citizen Science Approach 

      Donato, Renato De; Santo, Massimo De; Negro, Alberto; Pirozzi, Donato; Rizzolo, Diletta; Santangelo, Gianluca; Scarano, Vittorio (The Eurographics Association, 2018)
      There is a growing interest in the world of Open Data, with many initiatives in the Cultural Heritage field. Platforms like Europeana, archive.org, Open Heritage by Google are only few examples of on-line catalogues full ...
    • A Configurable Design Approach for Virtual Museums 

      Tsita, Christina; Sinanis, Anastasis; Dimitriou, Nikolaos; Papachristou, Kostas; Karageorgopoulou, Anastasia; Drosou, Anastasios; Tzovaras, Dimitrios (The Eurographics Association, 2018)
      Virtual Museums (VM) are widely used to preserve and to disseminate cultural heritage to the audience, due to the existing evidence that they can enhance the interest on cultural heritage content, while reinforcing motivation ...
    • Earthquake Simulation for Ancient Building Destruction 

      Fita, Josep Lluis; Besuievsky, Gonzalo; Patow, Gustavo (The Eurographics Association, 2018)
      Research on seismic simulations has been focused mainly on methodologies specially tailored for civil engineering. On the other hand, we have detected a certain lack of this kind of tools for interactive cultural heritage ...
    • Visualizing Networks of Maya Glyphs by Clustering Subglyphs 

      Bogacz, Bartosz; Feldmann, Felix; Prager, Christian; Mara, Hubert (The Eurographics Association, 2018)
      Deciphering the Maya writing is an ongoing process that has already started in the early 19th century. Among the reasons why Maya hieroglyphic script and language are still undeciphered are inexpertly-created drawings of ...
    • Data Visualization of Decoration Occurrence and Distribution. A Comparative Study of Late Egyptian Funerary Decoration in Thebes 

      Wutte, Anja (The Eurographics Association, 2018)
      Decoration in Ancient Egyptian funerary monuments represents an important part of the monuments layout. Beside scenes displaying the owner, scenes of daily life, fabrication, offerings and hieroglyphic texts are found. Not ...
    • Proxy Painting 

      Lange, Vanessa; Kurth, Philipp; Keinert, Benjamin; Boss, Martin; Stamminger, Marc; Bauer, Frank (The Eurographics Association, 2018)
      For archaeologists it is often desireable to present statues in their original coloration. With projection mapping real-world surfaces are augmented by digital content to create compelling alterations of the scene's visual ...
    • Digital Workflow for Creating 3D Puzzles to Engage Audiences in the Interpretation of Archaeological Artefacts 

      Echavarria, Karina Rodriguez; Samaroudi, Myrsini (The Eurographics Association, 2018)
      3D physical puzzles are typically used to engage audiences in the interpretation of archaeological artefacts in a museum exhibition. The reason for this is that a puzzle can be seen as a game but also as a complex activity ...
    • Objective and Subjective Evaluation of Virtual Relighting from Reflectance Transformation Imaging Data 

      Pintus, Ruggero; Dulecha, Tinsae; Jaspe, Alberto; Giachetti, Andrea; Ciortan, Irina; Gobbetti, Enrico (The Eurographics Association, 2018)
      Reflectance Transformation Imaging (RTI) is widely used to produce relightable models from multi-light image collections. These models are used for a variety of tasks in the Cultural Heritage field. In this work, we carry ...
    • Towards the Reconstruction of Wide Historical Sites: A Local Graph-based Representation to Resample Gigantic Acquisitions 

      Bletterer, Arnaud; Payan, Frédéric; Antonini, Marc; Meftah, Anis (The Eurographics Association, 2018)
      Nowadays, LiDAR scanners are able to digitize very wide historical sites, leading to point clouds composed of billions of points. These point clouds are able to describe very small objects or elements disseminated in these ...
    • VR-assisted Architectural Design in a Heritage Site: the Sagrada Família Case Study 

      Andujar, Carlos; Brunet, Pere; Buxareu, Jerónimo; Fons, Joan; Laguarda, Narcís; Pascual, Jordi; Pelechano, Nuria (The Eurographics Association, 2018)
      Virtual Reality (VR) simulations have long been proposed to allow users to explore both yet-to-built buildings in architectural design, and ancient, remote or disappeared buildings in cultural heritage. In this paper we ...
    • VR Video Storytelling for Intangible Cultural Heritage Preservation 

      Selmanovic, Elmedin; Rizvic, Selma; Harvey, Carlo; Boskovic, Dusanka; Hulusic, Vedad; Chahin, Malek; Sljivo, Sanda (The Eurographics Association, 2018)
      Interactive digital storytelling has become a popular method for virtual cultural heritage presentations. Combinations of stories and 3D virtual reconstructions are attractive for the audience and have high edutainment ...
    • Atalaya3D: Making Universities' Cultural Heritage Accessible Through 3D Technologies 

      Melero, Francisco Javier; Revelles, Jorge; Bellido, Maria Luisa (The Eurographics Association, 2018)
      This work was carried out over the past eight years through the Atalaya3D project, which aims to make the cultural heritage of the ten public Andalusian universities accessible. Since 2010, the project has been a pioneer ...
    • Virtual Reality (VR) Interactions With Multiple Interpretations of Archaeological Artefacts 

      Gaugne, Ronan; Samaroudi, Myrsini; Nicolas, Théophane; Barreau, Jean-Baptiste; Garnier, Laurent; Echavarria, Karina Rodriguez; Gouranton, Valérie (The Eurographics Association, 2018)
      Increasingly, the incorporation of 3D printed artefacts into Virtual Reality (VR) and Augmented Reality (AR) experiences is of interest to Cultural Heritage professionals. This is because virtual environments, by themselves, ...
    • Improving Marker-Based Tracking for Augmented Reality in Underwater Environments 

      Cejka, Jan; Zuzi, Marek; Agrafiotis, Panagiotis; Skarlatos, Dimitrios; Bruno, Fabio; Liarokapis, Fotis (The Eurographics Association, 2018)
      Underwater sites are a challenging environment for augmented reality. Images taken under water are degraded in several ways, most importantly they are affected by unbalanced colors due to uneven absorption of light in each ...
    • Development of a High Resolution Topography and Color Scanner to Capture Crack Patterns of Paintings 

      Hengstum, Mathijs J. W. van; Essers, Tessa T. W.; Elkhuizen, Willemijn S.; Dodou, Dimitra; Song, Yu; Geraedts, Jo M. P.; Dik, Joris (The Eurographics Association, 2018)
      The aging of paintings is inevitable and over the years degradation occurs due to exposure to a variety of environmental influences. One of these degradations is craquelure, fracture patterns in the paint. 3D imaging ...
    • CultArc3D_mini: Fully Automatic Zero-Button 3D Replicator 

      Ritz, Martin; Knuth, Martin; Santos, Pedro; Fellner, Dieter W. (The Eurographics Association, 2018)
      3D scanning and 3D printing are two rapidly evolving domains, both generating results with a huge and growing spectrum of applications. Especially in Cultural Heritage, a massive and increasing amount of objects awaits ...
    • Frontmatter: Eurographics Workshop on Graphics and Cultural Heritage 

      Sablatnig, Robert; Wimmer, Michael (The Eurographics Association, 2018)