Now showing items 34-40 of 40

    • Virtual Reality (VR) Interactions With Multiple Interpretations of Archaeological Artefacts 

      Gaugne, Ronan; Samaroudi, Myrsini; Nicolas, Théophane; Barreau, Jean-Baptiste; Garnier, Laurent; Echavarria, Karina Rodriguez; Gouranton, Valérie (The Eurographics Association, 2018)
      Increasingly, the incorporation of 3D printed artefacts into Virtual Reality (VR) and Augmented Reality (AR) experiences is of interest to Cultural Heritage professionals. This is because virtual environments, by themselves, ...
    • Virtual Restoration of Wooden Artifacts by Non-Rigid 3D Shape Assembly: A Case of the First Solar Boat of King Khufu 

      Nemoto, Takashi; Kobayashi, Tetsuya; Oishi, Takeshi; Kagesawa, Masataka; Kurokochi, Hiromasa; Yoshimura, Sakuji; Ziddan, Eissa; Taha, Mamdouh (The Eurographics Association, 2018)
      In this paper, we present a method to digitally reassemble an object to its original form given the 3D data of its component which are assumed to be non-rigidly deformed. Targeting wooden artifacts, we developed an algorithm ...
    • Visualising Dudsbury Hillfort: Using Immersive Virtual Reality to Engage the Public with Cultural Heritage 

      John, David; Hurst, David; Cheetham, Paul; Manley, Harry (The Eurographics Association, 2018)
      Whilst computer visualisation is an established method of presenting cultural heritage, the use of game engines to provide a full immersive virtual reality experience is less well developed. This research documents the ...
    • Visualization of Orientations of Spatial Historical Photographs 

      Bruschke, Jonas; Niebling, Florian; Wacker, Markus (The Eurographics Association, 2018)
      Historical imagery are an important basis for research in Digital Humanities (DH). Especially art and architectural historians rely on historical photographs that are provided by online media repositories. In general, ...
    • Visualizing Networks of Maya Glyphs by Clustering Subglyphs 

      Bogacz, Bartosz; Feldmann, Felix; Prager, Christian; Mara, Hubert (The Eurographics Association, 2018)
      Deciphering the Maya writing is an ongoing process that has already started in the early 19th century. Among the reasons why Maya hieroglyphic script and language are still undeciphered are inexpertly-created drawings of ...
    • VR Video Storytelling for Intangible Cultural Heritage Preservation 

      Selmanovic, Elmedin; Rizvic, Selma; Harvey, Carlo; Boskovic, Dusanka; Hulusic, Vedad; Chahin, Malek; Sljivo, Sanda (The Eurographics Association, 2018)
      Interactive digital storytelling has become a popular method for virtual cultural heritage presentations. Combinations of stories and 3D virtual reconstructions are attractive for the audience and have high edutainment ...
    • VR-assisted Architectural Design in a Heritage Site: the Sagrada Família Case Study 

      Andujar, Carlos; Brunet, Pere; Buxareu, Jerónimo; Fons, Joan; Laguarda, Narcís; Pascual, Jordi; Pelechano, Nuria (The Eurographics Association, 2018)
      Virtual Reality (VR) simulations have long been proposed to allow users to explore both yet-to-built buildings in architectural design, and ancient, remote or disappeared buildings in cultural heritage. In this paper we ...