Now showing items 26-40 of 40

    • Objective and Subjective Evaluation of Virtual Relighting from Reflectance Transformation Imaging Data 

      Pintus, Ruggero; Dulecha, Tinsae; Jaspe, Alberto; Giachetti, Andrea; Ciortan, Irina; Gobbetti, Enrico (The Eurographics Association, 2018)
      Reflectance Transformation Imaging (RTI) is widely used to produce relightable models from multi-light image collections. These models are used for a variety of tasks in the Cultural Heritage field. In this work, we carry ...
    • On Combining Epigraphy, TLS, Photogrammetry, and Interactive Media for Heritage Documentation: The Case Study of Djehutihotep's Tomb in Dayr al-Barsha 

      Lima, Roberto de; Sykora, Toon; Meyer, Marleen De; Willems, Harco; Vergauwen, Maarten (The Eurographics Association, 2018)
      The governors' tombs located at Dayr al-Barsha are considered among the most important monuments of the Egyptian Middle Kingdom. Unfortunately, due to quarrying activities, looting, and natural catastrophes, the archaeological ...
    • Participatory Co-creation of a Public Sculpture Incorporating 3D Digital Technologies 

      Echavarria, Karina Rodriguez; Janzon, Karin; Wright, Jonathan (The Eurographics Association, 2018)
      This paper presents a interdisciplinary project between artists, civic groups, heritage organisations, technical experts and communities to co-create a piece of artwork for the community. Constellation is the name of the ...
    • Proxy Painting 

      Lange, Vanessa; Kurth, Philipp; Keinert, Benjamin; Boss, Martin; Stamminger, Marc; Bauer, Frank (The Eurographics Association, 2018)
      For archaeologists it is often desireable to present statues in their original coloration. With projection mapping real-world surfaces are augmented by digital content to create compelling alterations of the scene's visual ...
    • Shape Analysis Techniques for the Ayia Irini Case Study 

      Scalas, Andreas; Vassallo, Valentina; Mortara, Michela; Spagnuolo, Michela; Hermon, Sorin (The Eurographics Association, 2018)
      The typical approach for archaeological analysis is mainly qualitative and, as such, subjective. Even when some measures are reported in the documentation of artefacts, they are often approximate or ambiguous. Conversely, ...
    • A Social Platform to Support Citizens Reuse of Open 3D Visualisations: a Citizen Science Approach 

      Donato, Renato De; Santo, Massimo De; Negro, Alberto; Pirozzi, Donato; Rizzolo, Diletta; Santangelo, Gianluca; Scarano, Vittorio (The Eurographics Association, 2018)
      There is a growing interest in the world of Open Data, with many initiatives in the Cultural Heritage field. Platforms like Europeana, archive.org, Open Heritage by Google are only few examples of on-line catalogues full ...
    • Towards an Automatic 3D Patterns Classification: the GRAVITATE Use Case 

      Thompson, Elia Moscoso; Biasotti, Silvia; Sorrentino, Giusi; Polig, Martina; Hermon, Sorin (The Eurographics Association, 2018)
      When cataloging archaeological fragments, decorative patterns are an indicator of the stylistic canon an object belongs to. In this paper we address a quantitative classification of the decorative pattern elements that ...
    • Towards the Reconstruction of Wide Historical Sites: A Local Graph-based Representation to Resample Gigantic Acquisitions 

      Bletterer, Arnaud; Payan, Frédéric; Antonini, Marc; Meftah, Anis (The Eurographics Association, 2018)
      Nowadays, LiDAR scanners are able to digitize very wide historical sites, leading to point clouds composed of billions of points. These point clouds are able to describe very small objects or elements disseminated in these ...
    • Virtual Reality (VR) Interactions With Multiple Interpretations of Archaeological Artefacts 

      Gaugne, Ronan; Samaroudi, Myrsini; Nicolas, Théophane; Barreau, Jean-Baptiste; Garnier, Laurent; Echavarria, Karina Rodriguez; Gouranton, Valérie (The Eurographics Association, 2018)
      Increasingly, the incorporation of 3D printed artefacts into Virtual Reality (VR) and Augmented Reality (AR) experiences is of interest to Cultural Heritage professionals. This is because virtual environments, by themselves, ...
    • Virtual Restoration of Wooden Artifacts by Non-Rigid 3D Shape Assembly: A Case of the First Solar Boat of King Khufu 

      Nemoto, Takashi; Kobayashi, Tetsuya; Oishi, Takeshi; Kagesawa, Masataka; Kurokochi, Hiromasa; Yoshimura, Sakuji; Ziddan, Eissa; Taha, Mamdouh (The Eurographics Association, 2018)
      In this paper, we present a method to digitally reassemble an object to its original form given the 3D data of its component which are assumed to be non-rigidly deformed. Targeting wooden artifacts, we developed an algorithm ...
    • Visualising Dudsbury Hillfort: Using Immersive Virtual Reality to Engage the Public with Cultural Heritage 

      John, David; Hurst, David; Cheetham, Paul; Manley, Harry (The Eurographics Association, 2018)
      Whilst computer visualisation is an established method of presenting cultural heritage, the use of game engines to provide a full immersive virtual reality experience is less well developed. This research documents the ...
    • Visualization of Orientations of Spatial Historical Photographs 

      Bruschke, Jonas; Niebling, Florian; Wacker, Markus (The Eurographics Association, 2018)
      Historical imagery are an important basis for research in Digital Humanities (DH). Especially art and architectural historians rely on historical photographs that are provided by online media repositories. In general, ...
    • Visualizing Networks of Maya Glyphs by Clustering Subglyphs 

      Bogacz, Bartosz; Feldmann, Felix; Prager, Christian; Mara, Hubert (The Eurographics Association, 2018)
      Deciphering the Maya writing is an ongoing process that has already started in the early 19th century. Among the reasons why Maya hieroglyphic script and language are still undeciphered are inexpertly-created drawings of ...
    • VR Video Storytelling for Intangible Cultural Heritage Preservation 

      Selmanovic, Elmedin; Rizvic, Selma; Harvey, Carlo; Boskovic, Dusanka; Hulusic, Vedad; Chahin, Malek; Sljivo, Sanda (The Eurographics Association, 2018)
      Interactive digital storytelling has become a popular method for virtual cultural heritage presentations. Combinations of stories and 3D virtual reconstructions are attractive for the audience and have high edutainment ...
    • VR-assisted Architectural Design in a Heritage Site: the Sagrada Família Case Study 

      Andujar, Carlos; Brunet, Pere; Buxareu, Jerónimo; Fons, Joan; Laguarda, Narcís; Pascual, Jordi; Pelechano, Nuria (The Eurographics Association, 2018)
      Virtual Reality (VR) simulations have long been proposed to allow users to explore both yet-to-built buildings in architectural design, and ancient, remote or disappeared buildings in cultural heritage. In this paper we ...