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A Study on Natural 3D Shape Manipulation in VR
(The Eurographics Association, 2018)
Current immersive modeling environments use non-natural tools and interfaces to support traditional shape manipulation operations. In the future, we expect the availability of natural methods of interaction with 3D models ...
CageLab: an Interactive Tool for Cage-Based Deformations
(The Eurographics Association, 2018)
Posing a digital character by acting on the vertices of a coarse control cage is, after skeleton-based, probably the most widely used technique for digital animation. While skeleton-based techniques have been deeply ...
Simplification of Shapes for Fabrication with V-Groove Milling Tools
(The Eurographics Association, 2018)
We introduce here a pipeline for simplifying digital 3D shapes with the aim of fabricating them using 2D polygonal flat parts. Our method generates shapes that, once unfolded, can be fabricated with CNC milling machines ...
Indicators Basis for Functional Shape Analysis
(The Eurographics Association, 2018)
Step functions are widely used in several applications from geometry processing and shape analysis. Shape segmentation, partial matching and self similarity detection just to name a few. The standard signal processing tools ...