Now showing items 1-15 of 15

    • A Virtual Character Posing System based on Reconfigurable Tangible User Interfaces and Immersive Virtual Reality 

      Cannavò, A.; Lamberti, F. (The Eurographics Association, 2018)
      Computer animation and, particularly, virtual character animation, are very time consuming and skill-intensive tasks, which require animators to work with sophisticated user interfaces. Tangible user interfaces (TUIs) ...
    • Adaptive Environmental Sampling: The Interplay Between Geostatistics and Geometry 

      Berretta, S.; Cabiddu, D.; Pittaluga, S.; Mortara, M.; Spagnuolo, M.; Zuccolini, M. Vetuschi (The Eurographics Association, 2018)
      In environmental surveys a large sampling effort is required to produce accurate geostatistical maps representing the distribution of environmental variables, and the analysis of each sample is often expensive. Typically, ...
    • Pixel-based Wake Interaction and Power Estimation for a Wind Farm with Irregular Boundary 

      Ohlsen, G.; Ruiz-Salguero, O.; Full, T.; Acosta, D. (The Eurographics Association, 2018)
      In the domain of generation of wind turbine energy, it is central to correctly estimate the interactions among the various turbines in a wind turbine farm. The spatial super-position of turbine wind wakes determines the ...
    • Slice2mesh: Meshing Sliced Data for the Simulation of AM Processes 

      Livesu, M.; Cabiddu, D.; Attene, M. (The Eurographics Association, 2018)
      Accurately simulating Additive Manufacturing (AM) processes is useful to predict printing failures and test 3D printing without wasting precious resources, both in terms of time ad material. In AM the object to be fabricated ...
    • Direct Scalar Field - to - Truss Representation and Stress Simulation of Open Pore Domains 

      Munoz, J. M.; Ruiz-Salguero, O.; Montoya-Zapata, D.; Cortes, C.; Cadavid, C. (The Eurographics Association, 2018)
      In the domain of lattice and porous material geometric modeling, the problem of data size is central. When using full 3D manifold Boundary Representations (BRep), even the smallest domains engender staggering amounts of ...
    • Frontmatter: STAG 2018: Smart Tools and Applications in computer Graphics 

      Signoroni, Alberto; Livesu, Marco; Agus, Marco (The Eurographics Association, 2018)
    • A Study on Natural 3D Shape Manipulation in VR 

      Cordeiro, E.; Giannini, F.; Monti, M.; Mendes, D.; Ferreira, A. (The Eurographics Association, 2018)
      Current immersive modeling environments use non-natural tools and interfaces to support traditional shape manipulation operations. In the future, we expect the availability of natural methods of interaction with 3D models ...
    • CageLab: an Interactive Tool for Cage-Based Deformations 

      Casti, S.; Corda, F.; Livesu, M.; Scateni, R. (The Eurographics Association, 2018)
      Posing a digital character by acting on the vertices of a coarse control cage is, after skeleton-based, probably the most widely used technique for digital animation. While skeleton-based techniques have been deeply ...
    • Hyperquadrics for Shape Analysis of 3D Nanoscale Reconstructions of Brain Cell Nuclear Envelopes 

      Agus, M.; Calì, C.; Morales, A. Tapia; Lehväslaiho, H. O.; Magistretti, P. J.; Gobbetti, E.; Hadwiger, M. (The Eurographics Association, 2018)
      Shape analysis of cell nuclei is becoming increasingly important in biology and medicine. Recent results have identified that the significant variability in shape and size of nuclei has an important impact on many biological ...
    • Simplification of Shapes for Fabrication with V-Groove Milling Tools 

      Muntoni, A.; Scalas, A.; Nuvoli, S.; Scateni, R. (The Eurographics Association, 2018)
      We introduce here a pipeline for simplifying digital 3D shapes with the aim of fabricating them using 2D polygonal flat parts. Our method generates shapes that, once unfolded, can be fabricated with CNC milling machines ...
    • Indicators Basis for Functional Shape Analysis 

      Melzi, S. (The Eurographics Association, 2018)
      Step functions are widely used in several applications from geometry processing and shape analysis. Shape segmentation, partial matching and self similarity detection just to name a few. The standard signal processing tools ...
    • Knee Up: an Exercise Game for Standing Knee Raises by Motion Capture with RGB-D Sensor 

      Kiziltas, D.; Celikcan, U. (The Eurographics Association, 2018)
      In this work, we present the design and the implementation of Knee Up, an exergame that promotes knee health via standing knee raises exercises. It allows users to exercise at home and perform the exercise in a gaming ...
    • Gradient Field Estimation on Triangle Meshes 

      Mancinelli, C.; Livesu, M.; Puppo, E. (The Eurographics Association, 2018)
      The estimation of the differential properties of a function sampled at the vertices of a discrete domain is at the basis of many applied sciences. In this paper, we focus on the computation of function gradients on triangle ...
    • An Optimized Marker Layout for 3D Facial Motion Capture 

      Will, A. D.; Martino, J. M. De; Bezerra, J. (The Eurographics Association, 2018)
      Facial motion capture (Facial Mocap) has gained increasing attention from researchers and professionals from different areas of interest, including entertainment, face-to-face communication, and training. Facial Mocap ...
    • Fast Centroidal Deformation for Large Mesh Models 

      Morsucci, A.; Centin, M.; Signoroni, A. (The Eurographics Association, 2018)
      We present an algorithm that allows fast non-linear deformation editing on high-quality meshes. The proposed Fast Centroidal Deformation (FCD) method is based on a multi-resolution framework, where a centroidal deformation ...