Now showing items 1-8 of 8

    • Real-Time Virtual Pipes Simulation and Modeling for Small-Scale Shallow Water 

      Dagenais, Francois; Guzman, Julián; Vervondel, Valentin; Hay, Alexander; Delorme, Sébastien; Mould, David; Paquette, Eric (The Eurographics Association, 2018)
      We propose an approach for real-time shallow water simulation, building upon the virtual pipes model with multi-layered heightmaps. Our approach introduces the use of extended pipes which resolve flow through fully-flooded ...
    • The Impact of Passive Head-Mounted Virtual Reality Devices on the Quality of EEG Signals 

      Cattan, Grégoire; Andreev, Anton; Mendoza, Cesar; Congedo, Marco (The Eurographics Association, 2018)
      Thanks to the low price, the use of a head-mounted device (HMD) equipped with a smartphone is currently a common set-up for virtual reality (VR). Brain-computer interface (BCI) based on electroencephalography (EEG) is a ...
    • Quantitative Validation of Physically Based Deformable Models in Computer Graphics 

      Banks, Matthew K.; Hazel, Andrew L.; Riley, Graham D. (The Eurographics Association, 2018)
      This paper presents a novel software framework for quantitative validation of physically-based deformable models in computer graphics. In the majority of previous studies, validation is qualitative (through visual ...
    • MLS Pressure Extrapolation for the Boundary Handling in Divergence-Free SPH 

      Band, Stefan; Gissler, Christoph; Peer, Andreas; Teschner, Matthias (The Eurographics Association, 2018)
      We propose a novel method to predict pressure values at boundary particles in incompressible divergence-free SPH simulations (DFSPH). Our approach employs Moving Least Squares (MLS) to predict the pressure at boundary ...
    • Comparison of Mixed Linear Complementarity Problem Solvers for Multibody Simulations with Contact 

      Enzenhöfer, Andreas; Andrews, Sheldon; Teichmann, Marek; Kövecses, József (The Eurographics Association, 2018)
      The trade-off between accuracy and computational performance is one of the central conflicts in real-time multibody simulations, much of which can be attributed to the method used to solve the constrained multibody equations. ...
    • Laplacian Damping for Projective Dynamics 

      Li, Jing; Liu, Tiantian; Kavan, Ladislav (The Eurographics Association, 2018)
      Damping is an important ingredient in physics-based simulation of deformable objects. Recent work introduced new fast simulation methods such as Position Based Dynamics and Projective Dynamics. Explicit velocity damping ...
    • Fast Quadrangular Mass-Spring Systems using Red-Black Ordering 

      Pall, Pontus; Nylén, Oskar; Fratarcangeli, Marco (The Eurographics Association, 2018)
      We introduce a practical iterative solver for mass-spring systems which can be trivially mapped to massively parallel architectures, in particular GPUs.We employ our solver for the interactive animation of virtual cloth ...
    • VRIPHYS 2018: Frontmatter 

      Andrews, Sheldon; Erleben, Kenny; Jaillet, Fabrice; Zachmann, Gabriel (Eurographics Association, 2018)