Search
Now showing items 1-2 of 2
Rigid Body Joints in Real-Time Unified Particle Physics
(The Eurographics Association, 2018)
In this paper, we propose a physically-based method for a rigid body joint simulation. The proposed solution is based on the unified particle physics engine, a simulator that uses only particles for all the dynamic bodies. ...
Reduction of CPU-GPU Synchronization Overhead for Accelerating Implicit Clothing Simulator
(The Eurographics Association, 2018)
When trying to make the conjugate gradient (CG) method exploit GPU technology, this paper notes that the communication between CPU and GPU to transfer the residual value and waiting for the CPU's decision whether to continue ...