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Smooth Blended Subdivision Shading
(The Eurographics Association, 2018)
The concept known as subdivision shading aims at improving the shading of subdivision surfaces. It is based on the subdivision of normal vectors associated with the control net of the surface. By either using the resulting ...
A Comparison of GPU Tessellation Strategies for Multisided Patches
(The Eurographics Association, 2018)
We propose an augmentation of the traditional tessellation pipeline with several different strategies that efficiently render multisided patches using generalised barycentric coordinates. The strategies involve different ...