Recent Submissions

  • Application‐Specific Tone Mapping Via Genetic Programming 

    Debattista, K. (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
    High dynamic range (HDR) imagery permits the manipulation of real‐world data distinct from the limitations of the traditional, low dynamic range (LDR), content. The process of retargeting HDR content to traditional LDR ...
  • A Survey on Multimodal Medical Data Visualization 

    Lawonn, K.; Smit, N.N.; Bühler, K.; Preim, B. (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Multi‐modal data of the complex human anatomy contain a wealth of information. To visualize and explore such data, techniques for emphasizing important structures and controlling visibility are essential. Such fused overview ...
  • Distinctive Approaches to Computer Graphics Education 

    Santos, B. Sousa; Dischler, J.‐M.; Adzhiev, V.; Anderson, E.F.; Ferko, A.; Fryazinov, O.; Ilčík, M.; Ilčíková, I.; Slavik, P.; Sundstedt, V.; Svobodova, L.; Wimmer, M.; Zara, J. (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
    This paper presents the latest advances and research in Computer Graphics education in a nutshell. It is concerned with topics that were presented at the Education Track of the Eurographics Conference held in Lisbon in ...
  • ProactiveCrowd: Modelling Proactive Steering Behaviours for Agent‐Based Crowd Simulation 

    Luo, Linbo; Chai, Cheng; Ma, Jianfeng; Zhou, Suiping; Cai, Wentong (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
    How to realistically model an agent's steering behaviour is a critical issue in agent‐based crowd simulation. In this work, we investigate some proactive steering strategies for agents to minimize potential collisions. To ...
  • Interactive Large‐Scale Procedural Forest Construction and Visualization Based on Particle Flow Simulation 

    Kohek, Štefan; Strnad, Damjan (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Interactive visualization of large forest scenes is challenging due to the large amount of geometric detail that needs to be generated and stored, particularly in scenarios with a moving observer such as forest walkthroughs ...
  • Large‐Scale Pixel‐Precise Deferred Vector Maps 

    Thöny, Matthias; Billeter, Markus; Pajarola, Renato (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Rendering vector maps is a key challenge for high‐quality geographic visualization systems. In this paper, we present a novel approach to visualize vector maps over detailed terrain models in a pixel‐precise way. Our method ...
  • Frame Rate vs Resolution: A Subjective Evaluation of Spatiotemporal Perceived Quality Under Varying Computational Budgets 

    Debattista, K.; Bugeja, K.; Spina, S.; Bashford‐Rogers, T.; Hulusic, V. (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Maximizing performance for rendered content requires making compromises on quality parameters depending on the computational resources available . Yet, it is currently unclear which parameters best maximize perceived ...
  • Olfaction and Selective Rendering 

    Harvey, Carlo; Bashford‐Rogers, Thomas; Debattista, Kurt; Doukakis, Efstratios; Chalmers, Alan (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Accurate simulation of all the senses in virtual environments is a computationally expensive task. Visual saliency models have been used to improve computational performance for rendered content, but this is insufficient ...
  • An Efficient Hybrid Incompressible SPH Solver with Interface Handling for Boundary Conditions 

    Takahashi, Tetsuya; Dobashi, Yoshinori; Nishita, Tomoyuki; Lin, Ming C. (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
    We propose a hybrid smoothed particle hydrodynamics solver for efficientlysimulating incompressible fluids using an interface handling method for boundary conditions in the pressure Poisson equation. We blend particle ...
  • Uniformization and Density Adaptation for Point Cloud Data Via Graph Laplacian 

    Luo, Chuanjiang; Ge, Xiaoyin; Wang, Yusu (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Point cloud data is one of the most common types of input for geometric processing applications. In this paper, we study the point cloud density adaptation problem that underlies many pre‐processing tasks of points data. ...
  • Improved Corners with Multi‐Channel Signed Distance Fields 

    Chlumský, V.; Sloup, J.; Šimeček, I. (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
    We propose an extension to the state‐of‐the‐art text rendering technique based on sampling a 2D signed distance field from a texture. This extension significantly improves the visual quality of sharp corners, which is the ...
  • Human Factors in Streaming Data Analysis: Challenges and Opportunities for Information Visualization 

    Dasgupta, Aritra; Arendt, Dustin L.; Franklin, Lyndsey R.; Wong, Pak Chung; Cook, Kristin A. (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Real‐world systems change continuously. In domains such as traffic monitoring or cyber security, such changes occur within short time scales. This results in a streaming data problem and leads to unique challenges for the ...
  • Stereo‐Consistent Contours in Object Space 

    Bukenberger, Dennis R.; Schwarz, Katharina; Lensch, Hendrik P. A. (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Notebook scribbles, art or technical illustrations—line drawings are a simplistic method to visually communicate information. Automated line drawings often originate from virtual 3D models, but one cannot trivially experience ...
  • A Visualization Framework and User Studies for Overloaded Orthogonal Drawings 

    Didimo, Walter; Kornaropoulos, Evgenios M.; Montecchiani, Fabrizio; Tollis, Ioannis G. (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Overloaded orthogonal drawing (OOD) is a recent graph visualization style specifically conceived for directed graphs. It merges the advantages of some popular drawing conventions like layered drawings and orthogonal drawings, ...
  • Guidelines for Quantitative Evaluation of Medical Visualizations on the Example of 3D Aneurysm Surface Comparisons 

    Saalfeld, P.; Luz, M.; Berg, P.; Preim, B.; Saalfeld, S. (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Medical visualizations are highly adapted to a specific medical application scenario. Therefore, many researchers conduct qualitative evaluations with a low number of physicians or medical experts to assess the benefits ...
  • Tree Growth Modelling Constrained by Growth Equations 

    Yi, Lei; Li, Hongjun; Guo, Jianwei; Deussen, Oliver; Zhang, Xiaopeng (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Modelling and simulation of tree growth that is faithful to the living environment and numerically consistent to botanic knowledge are important topics for realistic modelling in computer graphics. The realism factors ...
  • Enhancing the Realism of Sketch and Painted Portraits With Adaptable Patches 

    Lee, Yin‐Hsuan; Chang, Yu‐Kai; Chang, Yu‐Lun; Lin, I‐Chen; Wang, Yu‐Shuen; Lin, Wen‐Chieh (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Realizing unrealistic faces is a complicated task that requires a rich imagination and comprehension of facial structures. When face matching, warping or stitching techniques are applied, existing methods are generally ...
  • CLUST: Simulating Realistic Crowd Behaviour by Mining Pattern from Crowd Videos 

    Zhao, M.; Cai, W.; Turner, S. J. (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
    In this paper, we present a data‐driven approach to simulate realistic locomotion of virtual pedestrians. We focus on simulating low‐level pedestrians' motion, where a pedestrian's motion is mainly affected by other ...
  • Realistic Ultrasound Simulation of Complex Surface Models Using Interactive Monte‐Carlo Path Tracing 

    Mattausch, Oliver; Makhinya, Maxim; Goksel, Orcun (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Ray‐based simulations have been shown to generate impressively realistic ultrasound images in interactive frame rates. Recent efforts used GPU‐based surface raytracing to simulate complex ultrasound interactions such as ...
  • Enhanced Visualization of Detected 3D Geometric Differences 

    Palma, Gianpaolo; Sabbadin, Manuele; Corsini, Massimiliano; Cignoni, Paolo (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
    The wide availability of 3D acquisition devices makes viable their use for shape monitoring. The current techniques for the analysis of time‐varying data can efficiently detect actual significant geometric changes and rule ...

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