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Runtime Shader Simplification via Instant Search in Reduced Optimization Space
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
Traditional automatic shader simplification simplifies shaders in an offline process, which is typically carried out in a contextoblivious manner or with the use of some example contexts, e.g., certain hardware platforms, ...
On-the-Fly Power-Aware Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
Power saving is a prevailing concern in desktop computers and, especially, in battery-powered devices such as mobile phones. This is generating a growing demand for power-aware graphics applications that can extend battery ...
Online Global Non-rigid Registration for 3D Object Reconstruction Using Consumer-level Depth Cameras
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
We investigate how to obtain high-quality 360-degree 3D reconstructions of small objects using consumer-level depth cameras. For many homeware objects such as shoes and toys with dimensions around 0.06 - 0:4 meters, their ...