Now showing items 18-37 of 48

    • Flow‐Based Temporal Selection for Interactive Volume Visualization 

      Frey, S.; Ertl, T. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We present an approach to adaptively select time steps from time‐dependent volume data sets for an integrated and comprehensive visualization. This reduced set of time steps not only saves cost, but also allows to show ...
    • Geometric Detection Algorithms for Cavities on Protein Surfaces in Molecular Graphics: A Survey 

      Simões, Tiago; Lopes, Daniel; Dias, Sérgio; Fernandes, Francisco; Pereira, João; Jorge, Joaquim; Bajaj, Chandrajit; Gomes, Abel (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Detecting and analysing protein cavities provides significant information about active sites for biological processes (e.g. protein–protein or protein–ligand binding) in molecular graphics and modelling. Using the ...
    • Group Modeling: A Unified Velocity‐Based Approach 

      Ren, Z.; Charalambous, P.; Bruneau, J.; Peng, Q.; Pettré, J. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Crowd simulators are commonly used to populate movie or game scenes in the entertainment industry. Even though it is crucial to consider the presence of groups for the believability of a virtual crowd, most crowd simulations ...
    • Hexahedral Meshing With Varying Element Sizes 

      Xu, Kaoji; Gao, Xifeng; Deng, Zhigang; Chen, Guoning (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Hexahedral (or Hex‐) meshes are preferred in a number of scientific and engineering simulations and analyses due to their desired numerical properties. Recent state‐of‐the‐art techniques can generate high‐quality hex‐meshes. ...
    • Hierarchical Bucket Queuing for Fine‐Grained Priority Scheduling on the GPU 

      Kerbl, Bernhard; Kenzel, Michael; Schmalstieg, Dieter; Seidel, Hans‐Peter; Steinberger, Markus (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      While the modern graphics processing unit (GPU) offers massive parallel compute power, the ability to influence the scheduling of these immense resources is severely limited. Therefore, the GPU is widely considered to be ...
    • Integrated Structural–Architectural Design for Interactive Planning 

      Steiner, B.; Mousavian, E.; Saradj, F. Mehdizadeh; Wimmer, M.; Musialski, P. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Traditionally, building floor plans are designed by architects with their usability, functionality and architectural aesthetics in mind; however, the structural properties of the distribution of load‐bearing walls and ...
    • Intrinsic Light Field Images 

      Garces, Elena; Echevarria, Jose I.; Zhang, Wen; Wu, Hongzhi; Zhou, Kun; Gutierrez, Diego (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We present a method to automatically decompose a light field into its intrinsic shading and albedo components. Contrary to previous work targeted to two‐dimensional (2D) single images and videos, a light field is a 4D ...
    • Issue Information 

      Chen, Min and Zhang, Hao (Richard) (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
    • Multi‐Variate Gaussian‐Based Inverse Kinematics 

      Huang, Jing; Wang, Qi; Fratarcangeli, Marco; Yan, Ke; Pelachaud, Catherine (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Inverse kinematics (IK) equations are usually solved through approximated linearizations or heuristics. These methods lead to character animations that are unnatural looking or unstable because they do not consider both ...
    • NeuroLens: Data‐Driven Camera Lens Simulation Using Neural Networks 

      Zheng, Quan; Zheng, Changwen (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Rendering with full lens model can offer images with photorealistic lens effects, but it leads to high computational costs. This paper proposes a novel camera lens model, NeuroLens, to emulate the imaging of real camera ...
    • Noise Reduction on G‐Buffers for Monte Carlo Filtering 

      Moon, Bochang; Iglesias‐Guitian, Jose A.; McDonagh, Steven; Mitchell, Kenny (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We propose a novel pre‐filtering method that reduces the noise introduced by depth‐of‐field and motion blur effects in geometric buffers (G‐buffers) such as texture, normal and depth images. Our pre‐filtering uses world ...
    • Ontology‐Based Representation and Modelling of Synthetic 3D Content: A State‐of‐the‐Art Review 

      Flotyński, Jakub; Walczak, Krzysztof (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      An indispensable element of any practical 3D/VR/AR application is synthetic three‐dimensional (3D) content. Such content is characterized by a variety of features—geometry, structure, space, appearance, animation and ...
    • Partitioning Surfaces Into Quadrilateral Patches: A Survey 

      Campen, M. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      The efficient and practical representation and processing of geometrically or topologically complex shapes often demands a partitioning into simpler patches. Possibilities range from unstructured arrangements of arbitrarily ...
    • Point Cloud Denoising via Moving RPCA 

      Mattei, E.; Castrodad, A. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We present an algorithm for the restoration of noisy point cloud data, termed Moving Robust Principal Components Analysis (MRPCA). We model the point cloud as a collection of overlapping two‐dimensional subspaces, and ...
    • Primal‐Dual Optimization for Fluids 

      Inglis, T.; Eckert, M.‐L.; Gregson, J.; Thuerey, N. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We apply a novel optimization scheme from the image processing and machine learning areas, a fast Primal‐Dual method, to achieve controllable and realistic fluid simulations. While our method is generally applicable to ...
    • Ray Accelerator: Efficient and Flexible Ray Tracing on a Heterogeneous Architecture 

      Barringer, R.; Andersson, M.; Akenine‐Möller, T. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We present a hybrid ray tracing system, where the work is divided between the CPU cores and the GPU in an integrated chip, and communication occurs via shared memory. Rays are organized in large packets that can be distributed ...
    • Real‐Time Oil Painting on Mobile Hardware 

      Stuyck, Tuur; Da, Fang; Hadap, Sunil; Dutré, Philip (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      This paper presents a realistic digital oil painting system, specifically targeted at the real‐time performance on highly resource‐constrained portable hardware such as tablets and iPads. To effectively use the limited ...
    • Real‐Time Solar Exposure Simulation in Complex Cities 

      Muñoz‐Pandiella, I.; Bosch, C.; Mérillou, N.; Pueyo, X.; Mérillou, S. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      In urban design, estimating solar exposure on complex city models is crucial but existing solutions typically focus on simplified building models and are too demanding in terms of memory and computational time. In this ...
    • Regularized Pointwise Map Recovery from Functional Correspondence 

      Rodolà, E.; Moeller, M.; Cremers, D. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      The concept of using functional maps for representing dense correspondences between deformable shapes has proven to be extremely effective in many applications. However, despite the impact of this framework, the problem ...
    • Reviewers 

      Chen, Min and Zhang, Hao (Richard) (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)