Now showing items 1-2 of 2

    • Extended Morton Codes for High Performance Bounding Volume Hierarchy Construction 

      Vinkler, Marek; Bittner, Jiří; Havran, Vlastimil (ACM, 2017)
      We propose an extension to the Morton codes used for spatial sorting of scene primitives. e extended Morton codes increase the coherency of the clusters resulting from the object sorting and work be er for non-uniform ...
    • Hierarchical Multi-Layer Screen-Space Ray Tracing 

      Hofmann, Nikolai; Bogendörfer, Phillip; Stamminger, Marc; Selgrad, Kai (ACM, 2017)
      In this paper we present a method for fast screen-space ray tracing. Single-layer screen-space ray marching is an established tool in high-performance applications, such as games, where plausible and appealing results are ...