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An Adaptive AR Tutor For Cabling a Network Topology
(The Eurographics Association, 2017)
We present an Augmented Reality (AR) network cabling tutor that provides visual annotations for improving learning in psychomotor tasks. Unlike many existing AR learning systems, our system combines AR with an intelligent ...
Comparative Evaluation of Sensor Devices for Micro-Gestures
(The Eurographics Association, 2017)
This paper presents a comparative evaluation of two gesture recognition sensors and their ability to detect small, movements known as micro-gestures. In this work we explore the capabilities of these devices by testing if ...
Holo Worlds Infinite: Procedural Spatial Aware AR Content
(The Eurographics Association, 2017)
We developed an Augmented Reality (AR) application that procedurally generates content which is programmatically placed on the floor. It uses its awareness of its spatial surroundings to generate and place virtual content. ...
A Gaze-depth Estimation Technique with an Implicit and Continuous Data Acquisition for OST-HMDs
(The Eurographics Association, 2017)
The rapid development of machine learning algorithms can be leveraged for potential software solutions in many domains including techniques for depth estimation of human eye gaze. In this paper, we propose an implicit and ...
An AR Network Cabling Tutoring System for Wiring a Rack
(The Eurographics Association, 2017)
We present a network cabling tutoring system that guides learners through cabling a network topology by overlaying virtual icons and arrows on the ports. The system determines the network state by parsing switch output and ...
Comparative Evaluation of Sensor Devices for Micro-Gestures
(The Eurographics Association, 2017)
This paper presents a comparative evaluation of two hand gesture recognition sensors and their ability to detect small, sub millimeter movement. We explore the capabilities of these devices by testing if users can reliably ...
Holo Worlds Infinite: Procedural Spatial Aware AR Content
(The Eurographics Association, 2017)
We developed an Augmented Reality (AR) application that procedurally generates content which is programmatically placed on the floor. It uses its awareness of its spatial surroundings to generate and place virtual content. ...