Browsing PG2017short by Title
Now showing items 3-7 of 7
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Pacific Graphics 2017 - Short Papers: Frontmatter
(Eurographics Association, 2017) -
Real-time Shadow Removal using a Volumetric Skeleton Model in a Front Projection System
(The Eurographics Association, 2017)When a person is located between a display and a projector in operation, a shadow is cast on the display. The shadow on a display may eliminate important visual information and therefore adversely affects the viewing ... -
Robust Edge-Preserved Surface Mesh Polycube Deformation
(The Eurographics Association, 2017)The problem of polycube construction or deformation is an essential problem in computer graphics. In this paper, we present a robust, simple, efficient and automatic algorithm to deform the meshes of arbitrary shapes into ... -
Robust Gas Condensation Simulation with SPH based on Heat Transfer
(The Eurographics Association, 2017)Most simulation of natural phenomena in graphics are physically based, oftentimes involving heat transfer, phase transition, environmental constraints, and/or a combination of the above. At the numerical level, the ... -
Transferring Pose and Augmenting Background Variation for Deep Human Image Parsing
(The Eurographics Association, 2017)Human parsing is a fundamental task to estimate semantic parts in a human image such as face, arm, leg, hat, and dress. Recent deep-learning based methods have achieved significant improvements, but collecting training ...