Browsing VMV17 by Issue Date

Eurographics DL Repository

Browsing VMV17 by Issue Date

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  • Kausch, Lisa; Hilsmann, Anna; Eisert, Peter (The Eurographics Association, 2017)
    This paper addresses the problem of reconstructing non-rigid 3D geometries from temporal image sequences captured with only a single camera under full perspective projection. Without the knowledge of a shape deformation ...
  • Rak, Marko; Tönnies, Klaus D. (The Eurographics Association, 2017)
    We propose an automatic approach for fast vertebral body segmentation in three-dimensional magnetic resonance images of the whole spine. Previous works are limited to the lower thoracolumbar section and often take minutes ...
  • Burghard, Oliver; Klein, Reinhard (The Eurographics Association, 2017)
    Quadratic assignment problems (QAPs) and quadratic assignment matchings (QAMs) recently gained a lot of interest in computer graphics and vision, e.g. for shape and graph matching. Literature describes several convex ...
  • Buelow, Max von; Guthe, Stefan; Goesele, Michael (The Eurographics Association, 2017)
    Polygonal meshes are used in various fields ranging from CAD to gaming and web based applications. Reducing the size required for storing and transmitting these meshes by taking advantage of redundancies is an important ...
  • Zellmann, Stefan; Lang, Ulrich (The Eurographics Association, 2017)
    Reducing the amount of conditional branching instructions in innermost loops is crucial for high performance code on contemporary hardware architectures. In the context of ray tracing algorithms, typical examples for ...
  • Li, Weihao; Jafari, Omid Hosseini; Rother, Carsten (The Eurographics Association, 2017)
    Structure-preserving image smoothing aims to extract semantically meaningful image structure from texture, which is one of the fundamental problems in computer vision and graphics. However, it is still not clear how to ...
  • Jendersie, Johannes; Rohmer, Kai; Brüll, Felix; Grosch, Thorsten (The Eurographics Association, 2017)
    In this paper, we introduce Pixel Cache Light Tracing, which is a new low-noise combination of eye-path and light-path tracing. In the first pass, eye-path vertices are distributed from the observer and stored in a hit ...
  • Dey, Tamal Krishna; Mandal, Sayan; Varcho, William (The Eurographics Association, 2017)
    Image classification has been a topic of interest for many years. With the advent of Deep Learning, impressive progress has been made on the task, resulting in quite accurate classification. Our work focuses on improving ...
  • Kratt, Julian; Eisenkeil, Ferdinand; Spicker, Marc; Wang, Yunhai; Weiskopf, Daniel; Deussen, Oliver (The Eurographics Association, 2017)
    We present a method for the stylization of mountainous terrains that allows creating abstract representations in different rendering styles. Our method consists of two major components: structure-aware terrain filtering ...
  • Krösl, Katharina; Luksch, Christian; Schwärzler, Michael; Wimmer, Michael (The Eurographics Association, 2017)
    Industrial applications like luminaire development (the creation of a luminaire in terms of geometry and material) or lighting design (the efficient and aesthetic placement of luminaires in a virtual scene) rely heavily ...
  • Mylo, Marlon; Giesel, Martin; Zaidi, Qasim; Hullin, Matthias; Klein, Reinhard (The Eurographics Association, 2017)
    Data-driven representations of material appearance play an important role in a wide range of applications. Unlike with analytical models, however, the intuitive and efficient editing of tabulated reflectance data is still ...
  • Hullin, Matthias; Klein, Reinhard; Schultz, Thomas; Yao, Angela (Eurographics Association, 2017)
  • Köhler, Benjamin; Grothoff, Matthias; Gutberlet, Matthias; Preim, Bernhard (The Eurographics Association, 2017)
    Ambient occlusion (AO) for lines (LineAO) was introduced by Eichelbaum et al. [EHS13] as an adaption of screen-space AO to static line bundles, such as white brain matter fiber tracts derived from diffusion tensor imaging ...
  • Wei, Jian; Resch, Benjamin; Lensch, Hendrik P. A. (The Eurographics Association, 2017)
    Depth-map-based multi-view stereo algorithms typically recover textureless surfaces by assuming smoothness per view, so they require processing different views to solve occlusions. Moreover, the highly redundant viewpoints ...
  • Roesch, Isabelle; Günther, Tobias (The Eurographics Association, 2017)
    Recurrent neural networks are prime candidates for learning relationships and evolutions in multi-dimensional time series data. The performance of such a network is judged by the loss function, which is aggregated into a ...
  • Bethge, Joseph; Hahn, Sebastian; Döllner, Jürgen (The Eurographics Association, 2017)
    This paper presents a hybrid treemap layout approach that optimizes layout-quality metrics by combining state-of-the-art treemap layout algorithms. It utilizes machine learning to predict those metrics based on data metrics ...
  • Gu, Feng; Yang, Zhixing; Kolonko, Michael; Grosch, Thorsten (The Eurographics Association, 2017)
    To gain insight into many properties of granular matter, a particle packing can be simulated. For a dry particle mixture, collective rearrangement is often used as an iterative process to place the particles. In this paper, ...
  • Fan, Chaoran; Hauser, Helwig (The Eurographics Association, 2017)
    Brushing is at the heart of most modern visual analytics solutions with coordinated, multiple views and effective brushing is crucial for swift and efficient processes in data exploration and analysis. Given a certain data ...
  • Staib, Joachim; Grottel, Sebastian; Gumhold, Stefan (The Eurographics Association, 2017)
    Time-dependent particle-based simulations are typically carried out by direct calculation of interactions between particles over time. The investigation of higher order effects of particle clusters helps understanding the ...
  • Friederici, Anke; Günther, Tobias; Rössl, Christian; Theisel, Holger (The Eurographics Association, 2017)
    Vector Field Topology is the standard approach for the analysis of asymptotic particle behavior in a vector field flow: A topological skeleton is separating the flow into regions by the movement of massless particles for ...

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