Browsing Rendering - Experimental Ideas & Implementations 2017 by Title
Now showing items 10-13 of 13
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Single-Pass Stereoscopic GPU Ray Casting Using Re-Projection Layers
(The Eurographics Association, 2017)Stereoscopic rendering of volume data for virtual reality applications is costly, as the computation complexity virtually doubles compared to common monoscopic rendering. This paper presents a single-pass stereoscopic GPU ... -
sLayer: a System for Multi-Layered Material Sculpting
(The Eurographics Association, 2017)Many real world materials have a stratified structure, composed by the proximity and the interaction of multiple highly-detailed layers. Example of these materials are peeling paint, old tree bark and rusted metals. While ... -
Temporal Coherence for Metropolis Light Transport
(The Eurographics Association, 2017)Metropolis Light Transport is a powerful global illumination algorithm, yet it has some issues that make it less suitable for animation rendering. Due to the algorithm's local exploration of path space, difficult light ... -
VAO++: Practical Volumetric Ambient Occlusion for Games
(The Eurographics Association, 2017)Ambient occlusion is one of the commonly used methods to increase visual fidelity in real-time rendering applications. We propose several extensions of the recently introduced volumetric ambient occlusion method. These ...