Now showing items 1-7 of 7

    • EUROGRAPHICS 2017: Tutorials Frontmatter 

      Bousseau, Adrien; Gutierrez, Diego (Eurographics Association, 2017)
    • Introduction to Crowd Simulation 

      Pettré, Julien; Pelechano, Nuria (The Eurographics Association, 2017)
      Crowd simulation is today a frequently used computer animation technique in the field of video-games or the one of visual effects for movies. It is used to populate game scenes and make them lively and interactive, or to ...
    • Topology Optimization for Computational Fabrication 

      Wu, Jun; Aage, Niels; Lefebvre, Sylvain; Wang, Charlie (The Eurographics Association, 2017)
      Additive manufacturing (AM) and topology optimization (TO) form a pair of complementary techniques in transforming digital models into physical replicas: AM enables a cost-effective fabrication of geometrically complex ...
    • Computer Generated Display Holography 

      Lobaz, Petr (The Eurographics Association, 2017)
      « A hologram » is a ubiquitous term when talking about realistic 3-D illusion. « Holographic display » seems to be the holy grail of 3-D display technology, at least according to news headlines. But what « holographic » ...
    • Mobile Graphics 

      Agus, Marco; Gobbetti, Enrico; Marton, Fabio; Pintore, Giovanni; Vázquez, Pere-Pau (The Eurographics Association, 2017)
      The increased availability and performance of mobile graphics terminals, including smartphones and tablets with high resolution screens and powerful GPUs, combined with the increased availability of high-speed mobile data ...
    • A Survey on Position Based Dynamics 

      Bender, Jan; Müller, Matthias; Macklin, Miles (The Eurographics Association, 2017)
      The physically-based simulation of mechanical effects has been an important research topic in computer graphics for three decades. In recent years position-based simulation methods have become popular. In contrast to ...
    • Partitioning Surfaces into Quad Patches 

      Campen, Marcel (The Eurographics Association, 2017)
      The efficient and practical representation and processing of geometrically or topologically complex shapes often demands some form of virtual partitioning into pieces, each of which is of a simpler nature. Due to their ...