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Phong Tessellation and PN Polygons for Polygonal Models
(The Eurographics Association, 2017)
We extend Phong tessellation and point normal (PN) triangles from the original triangular setting to arbitrary polygons by use of generalised barycentric coordinates and S-patches. In addition, a generalisation of the ...
"Synchronize" to VR Body: Full Body Illusion in VR Space
(The Eurographics Association, 2017)
Virtual Reality (VR) becomes accessible to mimic a "real-like" world now. People who have a VR experience usually can be impressed by the immersive feeling, they might consider themselves are actually existed in the VR ...
Fast Flow-based Distance Quantification and Interpolation for High-Resolution Density Distributions
(The Eurographics Association, 2017)
We present a GPU-targeted algorithm for the efficient direct computation of distances and interpolates between high-resolution density distributions without requiring any kind of intermediate representation like features. ...
Discovering New Monte Carlo Noise Filters with Genetic Programming
(The Eurographics Association, 2017)
This paper presents a novel method for the discovery of new analytical filters suitable for filtering of noise in Monte Carlo rendering. Our method utilizes genetic programming to evolve the set of analytical filtering ...
Spline-based Decomposition of Streamed Particle Trajectories for Efficient Transfer and Analysis
(The Eurographics Association, 2017)
We introduce an approach for distributed processing and efficient storage of noisy particle trajectories, and present visual analysis techniques that directly operate on the generated representation. For efficient storage, ...
Expanding Color Query Results via Image Recoloring
(The Eurographics Association, 2017)
An image's color palette can be used to search an image collection to retrieve images that share similar colors to the query palette color. The results of this approach are naturally limited to only those images in the ...
Ambient Occlusion Baking via a Feed-Forward Neural Network
(The Eurographics Association, 2017)
We present a feed-forward neural network approach for ambient occlusion baking in real-time rendering. The idea is based on implementing a multi-layer perceptron that allows a general encoding via regression and an efficient ...
Detail Highlighting using a Shadow Edge Histogram
(The Eurographics Association, 2017)
In this paper we propose a simple and effective technique for setting up a configuration of directional light sources to accentuate the prominent geometric features of complex objects by increasing the local shadow contrast ...
AnimDiff: Comparing 3D Animations for Revision Control
(The Eurographics Association, 2017)
The process of animating a complex 3D character can be a time consuming activity which may take several iterations and several artists working in collaboration, each iteration improving some elements of the animation but ...
An Automatic Stroke Extraction Method using Manifold Learning
(The Eurographics Association, 2017)
Stroke extraction is one of the most important tasks in areas of computer graphics and document analysis. So far, data-driven methods are believed to perform relatively well, which use the pre-processed characters as ...