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    • High Quality and Efficient Direct Rendering of Massive Real-world Point Clouds 

      Bouchiba, Hassan; Groscot, Raphaël; Deschaud, Jean-Emmanuel; Goulette, François (The Eurographics Association, 2017)
      We present a novel real-time screen-space rendering algorithm for real-world 3D scanned datasets. Our method takes advantage of the pull phase of a pull-push pyramidal filling algorithm in order to feed a hidden point ...