Now showing items 1-8 of 8

    • EUROGRAPHICS 2017: Posters Frontmatter 

      Benard, Pierre; Sykora, Daniel (Eurographics Association, 2017)
    • Coupled Simulation of Deformable Bodies and ISPH Fluids for Secondary Bone Healing 

      Rumman, Nadine Abu; Müller, Patric; Nair, Prapanch; Pöschel, Thorsten (The Eurographics Association, 2017)
      We propose a new scheme for the two-way coupling of incompressible fluids and deformable bodies, where we focus on a medical application; in particular, secondary bone healing. Our method allows for accurate simulation and ...
    • High Quality and Efficient Direct Rendering of Massive Real-world Point Clouds 

      Bouchiba, Hassan; Groscot, Raphaël; Deschaud, Jean-Emmanuel; Goulette, François (The Eurographics Association, 2017)
      We present a novel real-time screen-space rendering algorithm for real-world 3D scanned datasets. Our method takes advantage of the pull phase of a pull-push pyramidal filling algorithm in order to feed a hidden point ...
    • Swung-to-Cylinder Projection for Panoramic Image Viewing 

      Chang, Che-Han; Lai, Wei-Sheng; Chuang, Yung-Yu (The Eurographics Association, 2017)
      This paper proposes the swung-to-cylinder projection model for mapping a sphere to a plane, which is useful for viewing 360 panoramic images. Our model extends the swung-to-plane model and consists of two steps. In the ...
    • Differencing and Merging for 3D Animation Revision Control 

      Madges, George; Miles, Idris; Anderson, Eike Falk (The Eurographics Association, 2017)
      Version Control System (VCS) techniques for managing the creation of 3D computer generated models exist for static 3D models, however, there are no solutions for revision control of the animation data from animated 3D ...
    • Proxy Clouds for RGB-D Stream Processing: A Preview 

      Kaiser, Adrien; Zepeda, José Alonso Ybanez; Boubekeur, Tamy (The Eurographics Association, 2017)
      Modern consumer depth cameras are widely used for 3D capture in indoor environments, for applications such as modeling, robotics or gaming. Nevertheless, their use is limited by their low resolution, with frames often ...
    • Mesh SimplificationWith Curvature Error Metric 

      Michaud, Céline; Mellado, Nicolas; Paulin, Mathias (The Eurographics Association, 2017)
      Progressive meshes algorithms aim at computing levels of detail from a highly detailed mesh. Many of these algorithms are based on a mesh decimation technique, generating coarse triangulation while optimizing for a particular ...
    • Towards Developable Products from a Sketch 

      Fondevilla, Amélie; Bousseau, Adrien; Rohmer, Damien; Hahmann, Stefanie; Cani, Marie-Paule (The Eurographics Association, 2017)
      Developable surfaces are surfaces that can be unfolded onto a plane, without distortion, and are widely used in industry. We propose an end-to-end system for the interactive modeling of developable objects from a single ...