Now showing items 1-3 of 3

    • Accessible GLSL Shader Programming 

      Toisoul, Antoine; Rueckert, Daniel; Kainz, Bernhard (The Eurographics Association, 2017)
      Teaching fundamental principles of Computer Graphics requires a thoroughly prepared lecture alongside practical training. Modern graphics programming rarely provides a straightforward application programming interface (API) ...
    • bRenderer: A Flexible Basis for a Modern Computer Graphics Curriculum 

      Bürgisser, Benjamin; Steiner, David; Pajarola, Renato (The Eurographics Association, 2017)
      In this article, we present bRenderer, a basic educational 3D rendering framework that has resulted from four years of experience in teaching an introductory-level computer graphics course at the University of Zurich. Our ...
    • What Should a Virtual/Augmented Reality Course be? 

      Santos, Beatriz Sousa; Dias, Paulo (The Eurographics Association, 2017)
      Never before has Virtual and Augmented Reality hardware been so affordable allowing so many new applications of these technologies; however, developing these applications implies specific skills that are not usually acquired ...