Now showing items 1-20 of 45

    • Makeup Lamps: Live Augmentation of Human Faces via Projection 

      Bermano, Amit Haim; Billeter, Markus; Iwai, Daisuke; Grundhöfer, Anselm (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We propose the first system for live dynamic augmentation of human faces. Using projector-based illumination, we alter the appearance of human performers during novel performances. The key challenge of live augmentation ...
    • ShapeGenetics: Using Genetic Algorithms for Procedural Modeling 

      Haubenwallner, Karl; Seidel, Hans-Peter; Steinberger, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      In this paper, we show that genetic algorithms (GA) can be used to control the output of procedural modeling algorithms. We propose an efficient way to encode the choices that have to be made during a procedural generation ...
    • Character-Object Interaction Retrieval Using the Interaction Bisector Surface 

      Zhao, Xi; Choi, Myung Geol; Komura, Taku (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      In this paper, we propose a novel approach for the classification and retrieval of interactions between human characters and objects. We propose to use the interaction bisector surface (IBS) between the body and the object ...
    • Fully Spectral Partial Shape Matching 

      Litany, Or; Rodolà, Emanuele; Bronstein, Alex M.; Bronstein, Michael M. (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We propose an efficient procedure for calculating partial dense intrinsic correspondence between deformable shapes performed entirely in the spectral domain. Our technique relies on the recently introduced partial functional ...
    • Design Transformations for Rule-based Procedural Modeling 

      Lienhard, Stefan; Lau, Cheryl; Müller, Pascal; Wonka, Peter; Pauly, Mark (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We introduce design transformations for rule-based procedural models, e.g., for buildings and plants. Given two or more procedural designs, each specified by a grammar, a design transformation combines elements of the ...
    • EUROGRAPHICS 2017: CGF 36-2 Frontmatter 

      Barthe, Loïc; Benes, Bedrich (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    • Texture Stationarization: Turning Photos into Tileable Textures 

      Moritz, Joep; James, Stuart; Haines, Tom S. F.; Ritschel, Tobias; Weyrich, Tim (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Texture synthesis has grown into a mature field in computer graphics, allowing the synthesis of naturalistic textures and images from photographic exemplars. Surprisingly little work, however, has been dedicated to ...
    • Sparse Inertial Poser: Automatic 3D Human Pose Estimation from Sparse IMUs 

      Marcard, Timo von; Rosenhahn, Bodo; Black, Michael J.; Pons-Moll, Gerard (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We address the problem of making human motion capture in the wild more practical by using a small set of inertial sensors attached to the body. Since the problem is heavily under-constrained, previous methods either use a ...
    • Chamber Recognition in Cave Data Sets 

      Schertler, Nico; Buchroithner, Manfred; Gumhold, Stefan (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Quantitative analysis of cave systems represented as 3D models is becoming more and more important in the field of cave sciences. One open question is the rigorous identification of chambers in a data set, which has a deep ...
    • Sparse Rig Parameter Optimization for Character Animation 

      Song, Jaewon; Ribera, Roger Blanco i; Cho, Kyungmin; You, Mi; Lewis, J. P.; Choi, Byungkuk; Noh, Junyong (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We propose a novel motion retargeting method that efficiently estimates artist-friendly rig space parameters. Inspired by the workflow typically observed in keyframe animation, our approach transfers a source motion into ...
    • kDet: Parallel Constant Time Collision Detection for Polygonal Objects 

      Weller, René; Debowski, Nicole; Zachmann, Gabriel (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We define a novel geometric predicate and a class of objects that enables us to prove a linear bound on the number of intersecting polygon pairs for colliding 3D objects in that class. Our predicate is relevant both in ...
    • Computational Light Painting Using a Virtual Exposure 

      Salamon, Nestor Z.; Lancelle, Marcel; Eisemann, Elmar (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Light painting is an artform where a light source is moved during a long-exposure shot, creating trails resembling a stroke on a canvas. It is very difficult to perform because the light source needs to be moved at the ...
    • Simulation-Ready Hair Capture 

      Hu, Liwen; Bradley, Derek; Li, Hao; Beeler, Thabo (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Physical simulation has long been the approach of choice for generating realistic hair animations in CG. A constant drawback of simulation, however, is the necessity to manually set the physical parameters of the simulation ...
    • Interactive Modeling and Authoring of Climbing Plants 

      Hädrich, Torsten; Benes, Bedrich; Deussen, Oliver; Pirk, Sören (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We present a novel system for the interactive modeling of developmental climbing plants with an emphasis on efficient control and plausible physics response. A plant is represented by a set of connected anisotropic particles ...
    • Interactive Paper Tearing 

      Schreck, Camille; Rohmer, Damien; Hahmann, Stefanie (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We propose an efficient method to model paper tearing in the context of interactive modeling. The method uses geometrical information to automatically detect potential starting points of tears. We further introduce a new ...
    • Flow-Induced Inertial Steady Vector Field Topology 

      Günther, Tobias; Gross, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Traditionally, vector field visualization is concerned with 2D and 3D flows. Yet, many concepts can be extended to general dynamical systems, including the higher-dimensional problem of modeling the motion of finite-sized ...
    • Practical Capture and Reproduction of Phosphorescent Appearance 

      Nalbach, Oliver; Seidel, Hans-Peter; Ritschel, Tobias (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      This paper proposes a pipeline to accurately acquire, efficiently reproduce and intuitively manipulate phosphorescent appearance. In contrast to common appearance models, a model of phosphorescence needs to account for ...
    • On Realism of Architectural Procedural Models 

      Beneš, Jan; Kelly, Tom; Děchtěrenko, Filip; Křivánek, Jaroslav; Müller, Pascal (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      The goal of procedural modeling is to generate realistic content. The realism of this content is typically assessed by qualitatively evaluating a small number of results, or, less frequently, by conducting a user study. ...
    • Unbiased Light Transport Estimators for Inhomogeneous Participating Media 

      Szirmay-Kalos, László; Georgiev, Iliyan; Magdics, Milán; Molnár, Balázs; Légrády, Dávid (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      This paper presents a new stochastic particle model for efficient and unbiased Monte Carlo rendering of heterogeneous participating media. We randomly add and remove material particles to obtain a density with which free ...
    • EcoBrush: Interactive Control of Visually Consistent Large-Scale Ecosystems 

      Gain, James; Long, Harry; Cordonnier, Guillaume; Cani, Marie-Paule (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      One challenge in portraying large-scale natural scenes in virtual environments is specifying the attributes of plants, such as species, size and placement, in a way that respects the features of natural ecosystems, while ...