Browsing 2017 by Title
Now showing items 15-20 of 20
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Physics-based Reconstruction and Animation of Humans
(Ecole Polytechnique Federale de Lausanne, 2017-09-22)Creating digital representations of humans is of utmost importance for applications ranging from entertainment (video games, movies) to human-computer interaction and even psychiatrical treat- ments. What makes building ... -
Realistic Visualization of Accessories within Interactive Simulation Systems for Garment Prototyping
(2017-03-03)In virtual garment prototyping, designers create a garment design by using Computer Aided Design (CAD). In difference to traditional CAD the word "aided" in this case refers to the computer replicating real world behavior ... -
Reducing Animator Keyframes
(2017)The aim of this doctoral thesis is to present a body of work aimed at reducing the time spent by animators manually constructing keyframed animation. To this end we present a number of state of the art machine learning ... -
Smarter screen space shading
(2017-11-10)This dissertation introduces a range of new methods to produce images of virtual scenes in a matter of milliseconds. Imposing as few constraints as possible on the set of scenes that can be handled, e.g., regarding geometric ... -
Structure-aware content creation: Detection, retargeting and deformation
(2017-01-20)Nowadays, access to digital information has become ubiquitous, while three-dimensional visual representation is becoming indispensable to knowledge understanding and information retrieval. Three-dimensional digitization ... -
Topological Changes in Simulations of Deformable Objects
(Université de Strasbourg and archives-ouvertes.fr, 2017-04)Virtual cutting of deformable objects is at the core of many applications in interactive simulation and especially in computational medicine. The ability to simulate surgical cuts, soft tissue tearing or fractures, is ...