Now showing items 11-19 of 19

    • A Microservice Architecture for the Processing of Large Geospatial Data in the Cloud 

      Krämer, Michel (2017-11-07)
      With the growing number of devices that can collect spatiotemporal information, as well as the improving quality of sensors, the geospatial data volume increases con- stantly. Before the raw collected data can be used, ...
    • Moment-Based Methods for Real-Time Shadows and Fast Transient Imaging 

      Peters, Christoph (Universitäts- und Landesbibliothek Bonn, 2017-12-06)
      We apply the theory of moments to develop computationally efficient methods for real-time rendering of shadows and reconstruction of transient images from few measurements. Given moments of an unknown probability distribution, ...
    • Operator Representations in Geometry Processing 

      Azencot, Omri (2017)
      This thesis introduces fundamental equations as well as discrete tools and numerical methods for carrying out various geometrical tasks on three-dimensional surfaces via operators. An example for an operator is the Laplacian ...
    • Physics-based Reconstruction and Animation of Humans 

      Ichim, Alexandru Eugen (Ecole Polytechnique Federale de Lausanne, 2017-09-22)
      Creating digital representations of humans is of utmost importance for applications ranging from entertainment (video games, movies) to human-computer interaction and even psychiatrical treat- ments. What makes building ...
    • Realistic Visualization of Accessories within Interactive Simulation Systems for Garment Prototyping 

      Knuth, Martin (2017-03-03)
      In virtual garment prototyping, designers create a garment design by using Computer Aided Design (CAD). In difference to traditional CAD the word "aided" in this case refers to the computer replicating real world behavior ...
    • Reducing Animator Keyframes 

      Holden, Daniel (2017)
      The aim of this doctoral thesis is to present a body of work aimed at reducing the time spent by animators manually constructing keyframed animation. To this end we present a number of state of the art machine learning ...
    • Smarter screen space shading 

      Nalbach, Oliver (2017-11-10)
      This dissertation introduces a range of new methods to produce images of virtual scenes in a matter of milliseconds. Imposing as few constraints as possible on the set of scenes that can be handled, e.g., regarding geometric ...
    • Structure-aware content creation: Detection, retargeting and deformation 

      Wu, Xiaokun (2017-01-20)
      Nowadays, access to digital information has become ubiquitous, while three-dimensional visual representation is becoming indispensable to knowledge understanding and information retrieval. Three-dimensional digitization ...
    • Topological Changes in Simulations of Deformable Objects 

      Paulus, Christoph J (Université de Strasbourg and archives-ouvertes.fr, 2017-04)
      Virtual cutting of deformable objects is at the core of many applications in interactive simulation and especially in computational medicine. The ability to simulate surgical cuts, soft tissue tearing or fractures, is ...