Browsing 2017 by Title

Eurographics DL Repository

Browsing 2017 by Title

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  • Thies, Justus (2017)
    In this dissertation we show our advances in the field of 3D reconstruction of human faces using commodity hardware. Beside the reconstruction of the facial geometry and texture, real-time face tracking is demonstrated. The ...
  • Demir, Ilke (ProQuest Dissertations Publishing, 2017)
    The technological developments in the last century have carried us from a few pixels per screen to infinite worlds. Consecutively, recent bottleneck in graphics industry has been changing from the “means” to the “objects”, ...
  • Boscaini, Davide (Università della Svizzera italiana, 2017-08-16)
    The past decade in computer vision research has witnessed the re-emergence of artificial neural networks (ANN), and in particular convolutional neural net- work (CNN) techniques, allowing to learn powerful feature ...
  • Gryaditskaya, Yulia (2017-06-02)
    Two-dimensional, conventional images are gradually losing their hegemony, leaving room for novel formats. Among these, 8 bit images give place to high dynamic range (HDR) image formats, allowing to improve colour gamut and ...
  • Garrido, Pablo (2017-06-26)
    Digitization of virtual faces in movies requires complex capture setups and extensive manual work to produce superb animations and video-realistic editing. This thesis pushes the boundaries of the digitization pipeline by ...
  • Krämer, Michel (2017-11-07)
    With the growing number of devices that can collect spatiotemporal information, as well as the improving quality of sensors, the geospatial data volume increases con- stantly. Before the raw collected data can be used, ...
  • Peters, Christoph (Universitäts- und Landesbibliothek Bonn, 2017-12-06)
    We apply the theory of moments to develop computationally efficient methods for real-time rendering of shadows and reconstruction of transient images from few measurements. Given moments of an unknown probability distribution, ...
  • Azencot, Omri (2017)
    This thesis introduces fundamental equations as well as discrete tools and numerical methods for carrying out various geometrical tasks on three-dimensional surfaces via operators. An example for an operator is the Laplacian ...
  • Ichim, Alexandru Eugen (Ecole Polytechnique Federale de Lausanne, 2017-09-22)
    Creating digital representations of humans is of utmost importance for applications ranging from entertainment (video games, movies) to human-computer interaction and even psychiatrical treat- ments. What makes building ...
  • Knuth, Martin (2017-03-03)
    In virtual garment prototyping, designers create a garment design by using Computer Aided Design (CAD). In difference to traditional CAD the word "aided" in this case refers to the computer replicating real world behavior ...
  • Holden, Daniel (2017)
    The aim of this doctoral thesis is to present a body of work aimed at reducing the time spent by animators manually constructing keyframed animation. To this end we present a number of state of the art machine learning ...
  • Nalbach, Oliver (2017-11-10)
    This dissertation introduces a range of new methods to produce images of virtual scenes in a matter of milliseconds. Imposing as few constraints as possible on the set of scenes that can be handled, e.g., regarding geometric ...
  • Wu, Xiaokun (2017-01-20)
    Nowadays, access to digital information has become ubiquitous, while three-dimensional visual representation is becoming indispensable to knowledge understanding and information retrieval. Three-dimensional digitization ...
  • Paulus, Christoph J (Université de Strasbourg and archives-ouvertes.fr, 2017-04)
    Virtual cutting of deformable objects is at the core of many applications in interactive simulation and especially in computational medicine. The ability to simulate surgical cuts, soft tissue tearing or fractures, is ...

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