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Eurographics DL Repository

Volume 36 (2017): Recent submissions

  • Reviewers 
    Chen, Min and Zhang, Hao (Richard) (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
  • Newson, A.; Delon, J.; Galerne, B. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
    The realistic synthesis and rendering of film grain is a crucial goal for many amateur and professional photographers and film‐makers whose artistic works require the authentic feel of analogue photography. The objective ...
  • Rodolà, E.; Moeller, M.; Cremers, D. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
    The concept of using functional maps for representing dense correspondences between deformable shapes has proven to be extremely effective in many applications. However, despite the impact of this framework, the problem ...
  • Chen, Renjie; Gotsman, Craig (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
    Continuous conformal maps are typically approximated numerically using a triangle mesh which discretizes the plane. Computing a conformal map subject to user‐provided constraints then reduces to a sparse linear system, ...
  • Simões, Tiago; Lopes, Daniel; Dias, Sérgio; Fernandes, Francisco; Pereira, João; Jorge, Joaquim; Bajaj, Chandrajit; Gomes, Abel (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
    Detecting and analysing protein cavities provides significant information about active sites for biological processes (e.g. protein–protein or protein–ligand binding) in molecular graphics and modelling. Using the ...
  • Yao, Guilin; Zhao, Zhijie; Liu, Shaohui (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
    Sampling‐based image matting is currently playing a significant role and showing great further development potentials in image matting. However, the consequent survey articles and detailed classifications are still rare ...
  • Moon, Bochang; Iglesias‐Guitian, Jose A.; McDonagh, Steven; Mitchell, Kenny (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
    We propose a novel pre‐filtering method that reduces the noise introduced by depth‐of‐field and motion blur effects in geometric buffers (G‐buffers) such as texture, normal and depth images. Our pre‐filtering uses world ...
  • Garces, Elena; Echevarria, Jose I.; Zhang, Wen; Wu, Hongzhi; Zhou, Kun; Gutierrez, Diego (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
    We present a method to automatically decompose a light field into its intrinsic shading and albedo components. Contrary to previous work targeted to two‐dimensional (2D) single images and videos, a light field is a 4D ...
  • Campen, M. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
    The efficient and practical representation and processing of geometrically or topologically complex shapes often demands a partitioning into simpler patches. Possibilities range from unstructured arrangements of arbitrarily ...
  • Muñoz‐Pandiella, I.; Bosch, C.; Mérillou, N.; Pueyo, X.; Mérillou, S. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
    In urban design, estimating solar exposure on complex city models is crucial but existing solutions typically focus on simplified building models and are too demanding in terms of memory and computational time. In this ...
  • Xu, Kaoji; Gao, Xifeng; Deng, Zhigang; Chen, Guoning (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
    Hexahedral (or Hex‐) meshes are preferred in a number of scientific and engineering simulations and analyses due to their desired numerical properties. Recent state‐of‐the‐art techniques can generate high‐quality hex‐meshes. ...
  • Li, Lei; Wang, Wencheng (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
    Curve skeletons, which are a compact representation for three‐dimensional shapes, must be extracted such that they are high quality, centred and smooth. However, the centredness measurements in existing methods are expensive, ...
  • Peethambaran, Jiju; Wang, Ruisheng (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
    Buildings with symmetrical façades are ubiquitous in urban landscapes and detailed models of these buildings enhance the visual realism of digital urban scenes. However, a vast majority of the existing urban building models ...
  • Silva, D. B.; Nunes, R. F.; Vidal, C. A.; Cavalcante‐Neto, J. B.; Kry, P. G.; Zordan, V. B. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
    Physically based characters have not yet received wide adoption in the entertainment industry because control remains both difficult and unreliable. Even with the incorporation of motion capture for reference, which adds ...
  • Wang, Tongtong; Liu, Zhihua; Tang, Min; Tong, Ruofeng; Manocha, Dinesh (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
    We present an efficient and accurate algorithm for self‐collision detection in deformable models. Our approach can perform discrete and continuous collision queries on triangulated meshes. We present a simple and linear ...
  • Endert, A.; Ribarsky, W.; Turkay, C.; Wong, B.L. William; Nabney, I.; Blanco, I. Díaz; Rossi, F. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
    Visual analytics systems combine machine learning or other analytic techniques with interactive data visualization to promote sensemaking and analytical reasoning. It is through such techniques that people can make sense ...
  • Dagenais, F.; Gagnon, J.; Paquette, E. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
    We propose a new explicit surface tracking approach for particle‐based fluid simulations. Our goal is to advect and update a highly detailed surface, while only computing a coarse simulation. Current explicit surface methods ...
  • Vimont, Ulysse; Rohmer, Damien; Begault, Antoine; Cani, Marie‐Paule (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
    Deformation grammars are a novel procedural framework enabling to sculpt hierarchical 3D models in an object‐dependent manner. They process object deformations as symbols thanks to user‐defined interpretation rules. We use ...
  • Huang, Jing; Wang, Qi; Fratarcangeli, Marco; Yan, Ke; Pelachaud, Catherine (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
    Inverse kinematics (IK) equations are usually solved through approximated linearizations or heuristics. These methods lead to character animations that are unnatural looking or unstable because they do not consider both ...
  • Zhang, Xiaopeng; Bao, Guanbo; Meng, Weiliang; Jaeger, Marc; Li, Hongjun; Deussen, Oliver; Chen, Baoquan (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
    We present a level of detail (LOD) method designed for tree branches. It can be combined with methods for processing tree foliage to facilitate navigation through large virtual forests. Starting from a skeletal representation ...

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