Now showing items 1-14 of 14

    • Simultaneous Socio-Spatial Shared Signage 

      Shirai, Akihiko; Yamaguchi, Yuta; Hsieh, Rex; Suzuki, Hisataka (The Eurographics Association, 2016)
      Simultaneous Socio-Spatial Shared Signage (5S) is an integrated demonstration project which consists of VRoadCast and ExField display systems. VRoadCast is a broadcasting system designed for VE(Virtual Environment) which ...
    • Proposed VR Simulator with Ability to Discriminate Velocity of Approaching Car 

      Aoyama, S.; Terata, Y.; Saruta, K.; Chen, G. (The Eurographics Association, 2016)
      In Japan, fatal traffic accidents have accounted for the majority of overall traffic fatalities by the elderly pedestrian. One of the major reasons why elderly pedestrians are involved in traffic accidents is that they ...
    • Anatomy-Inspired Weight for Real-time Character Animation 

      Kim, YoungBeom; Park, Byung-Ha; Jung, Kwang-Mo; Han, JungHyun (The Eurographics Association, 2016)
      In this paper, the use of anatomy-inspired weight (AIW) is proposed to automatically compute the skinning weights for realtime character animation. AIW is modeled as a function of the anatomical distance to consider ...
    • ICAT-EGVE 2016- Posters and Demos: Frontmatter 

      Tom Coffin; Gabriel Zachmann; Akihiko Shirai; Regis Kopper; Pedro Morillo (Eurographics Association, 2016)
    • Video Guides on Head-Mounted Displays: The Effect of Misalignments on Manual Task Performance 

      Pathirathna, Shalika; Sandor, Christian; Taketomi, Takafumi; Plopski, Alexander; Kato, Hirokazu (The Eurographics Association, 2016)
      Head-Mounted Displays (HMD) are becoming widely available at affordable prices. A typical application of HMDs is supporting users when perform manual tasks. However, displaying information on a HMD without any registration ...
    • Automatic Display Zoom Using Face Size of Camera Image 

      Satale, Yuki; Funahashi, Kenji (The Eurographics Association, 2016)
      When it is hard to see a small font size document that is in your hand, you usually move it closer to your face. When you want to see the whole of a large sheet such as a map, you usually get it away from your face. On the ...
    • Real-Time Marker Tracking with Microsoft Kinect 

      Gunter, Alexander; Robb, Andrew; Jones, J. Adam (The Eurographics Association, 2016)
      In this document, we discuss a work-in-progress which will implement real-time marker tracking with the Microsoft Kinect. The Kinect uses an infrared depth sensor to capture 3D video, and retroreflective surfaces are not ...
    • Functional Reactive Augmented Reality: Proof of Concept Using an Extended Augmented Desktop with Swipe Interaction 

      Marum, Joao Paulo Oliveira; Jones, J. Adam; Cunningham, H. Conrad (The Eurographics Association, 2016)
      Functional Reactive Programing (FRP) is a new paradigm that has been evolving and used in many different fields, i.e.: robotics, user interface and others. FRP was originally developed as a programming paradigm to handle ...
    • The Simulated Experience Road Crossing Using AR 

      Aoyama, S.; Terata, Y.; Saruta, K.; Chen, G. (The Eurographics Association, 2016)
      In Japan, fatal traffic accidents have accounted for the majority of overall traffic fatalities by the pedestrians,In addition, About 73% is pedestrian fatalities by while pedestrians are crossing road.Therefore, Many of ...
    • A Study of Sense of Self-agency Focused on Cross-correlation and Delay Between Action and Effect in Continuous Operation 

      Kataoka, Toshiki; Funahashi, Kenji; Tanida, Koji; Yashiro, Katsuya (The Eurographics Association, 2016)
      Sense of self-agency has been proposed in psychology field, and it is the sense that I am the initiator or source of the action. We discuss it on continuous operation to find out the transition of the sense for a change ...
    • Superimposing Questioner on Presentation Screen Using Microphone with Whole-Sky Camera 

      Kobayashi, Yuki; Funahashi, Kenji (The Eurographics Association, 2016)
      Academic conferences are usually held at a large hall. It is difficult that audiences watch the facial expression and gesture of a presenter there. Sometimes the presenter is shot by video camera and projected onto another ...
    • Become your Avatar: Fast Skeletal Reconstruction from Sparse Data for Fully-tracked VR 

      Friðriksson, F. A.; Kristjánsson, H. S.; Sigurðsson, D. A.; Thue, D.; Vilhjálmsson, H. H. (The Eurographics Association, 2016)
      SomaVR enables users to become their own avatar in room-scale virtual reality (VR). The technology uses motion tracking and VR devices to create a data model of the user's body. An avatar of the user is then dynamically ...
    • Force Feedback Device using Electro-Rheological Gel and One-sided Pattern Electrodes 

      Miyama, K.; Koyanagi, K.; Kakinuma, Y.; Anzai, H.; Sakurai, K.; Sawai, K.; Motoyoshi, T.; Masuta, H.; Oshima, T. (The Eurographics Association, 2016)
      We develop a force feedback device that generates rotational and translational resistive forces using electro-rheological (ER) gel with one-sided pattern electrodes. ER gel is a functional material in which applied electric ...
    • FRED's Happy Factory 

      Baggett, Aaron; Jaeger, Alex; Lewis, Benjamin; Wardlaw, Isaac (The Eurographics Association, 2016)
      The primary driver of the recent resurgence in virtual reality has been video gaming, and while VR games are becoming an increasingly saturated market, they are likely to linger as the field's prime mover for several years ...