Now showing items 12-18 of 18

    • Natural Interaction in Asymmetric Teleconference using Stuffed-toy Avatar Robot 

      Fuady, Samratul; Orishige, Masato; Haoyan, Li; Mitake, Hironori; Hasegawa, Shoichi (The Eurographics Association, 2016)
      In this paper, we propose an asymmetric teleconference system using stuffed-toy robot as the representative of the remote user. Our main goal is to realize the system that can provide natural conversation both on the remote ...
    • Passive Arm Swing Motion for Virtual Walking Sensation 

      Saka, Naoyuki; Ikei, Yasushi; Amemiya, Tomohiro; Hirota, Koichi; Kitazaki, Michiteru (The Eurographics Association, 2016)
      The present paper describes the characteristics of an arm swing display as a part of the multisensory display for creation of walking sensation to the user who is sitting on a vestibular display (a motion chair). The passive ...
    • Real-Time 3D Peripheral View Analysis 

      Moniri, Mohammad Mehdi; Luxenburger, Andreas; Schuffert, Winfried; Sonntag, Daniel (The Eurographics Association, 2016)
      Human peripheral vision suffers from several limitations that differ among various regions of the visual field. Since these limitations result in natural visual impairments, many interesting intelligent user interfaces ...
    • Simulation based Camera Localization under a Variable Lighting Environment 

      Mashita, Tomohiro; Plopski, Alexander; Kudo, Akira; Höllerer, Tobias; Kiyokawa, Kiyoshi; Takemura, Haruo (The Eurographics Association, 2016)
      Localizing the user from a feature database of a scene is a basic and necessary step for presentation of localized augmented reality (AR) content. Commonly such a database depicts a single appearance of the scene, due to ...
    • A Superwide-FOV Optical Design for Head-Mounted Displays 

      Rakkolainen, Ismo; Turk, Matthew; Höllerer, Tobias (The Eurographics Association, 2016)
      We present a new optical design for head-mounted displays (HMD) that has an exceptionally wide field of view (FOV). It can cover even the full human FOV. It is based on seamless lenses and screens curved around the eyes. ...
    • Synchronized Scene Views in Mixed Virtual Reality for Guided Viewing 

      Vazquez, Iker; Cutchin, Steve (The Eurographics Association, 2016)
      Virtual Reality devices are available with different resolutions and fields of view. Users can simultaneously interact within environments on head mounted displays, cell phones, tablets, and PowerWalls. Sharing scenes ...
    • View Dependent Tone Mapping of HDR Panoramas for Head Mounted Displays 

      Cutchin, Steve; Li, Yuan (The Eurographics Association, 2016)
      Head mounted display(HMD)s are characterized by relatively low resolution and low dynamic range. These limitations significantly reduce the visual quality of photorealistic captures on such displays. In this paper we present ...