Browsing VMV16 by Title
Now showing items 24-25 of 25
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Variable Length Coding for GPU-Based Direct Volume Rendering
(The Eurographics Association, 2016)The sheer size of volume data sampled in a regular grid requires efficient lossless and lossy compression algorithms that allow for on-the-fly decompression during rendering. While all hardware assisted approaches are based ... -
VMV 2016: Frontmatter
(Eurographics Association, 2016)