Now showing items 23-25 of 25

    • Topological Triangle Sorting for Predefined Camera Paths 

      Weber, Christoph; Stamminger, Marc (The Eurographics Association, 2016)
      We present a preprocessing pipeline for triangle meshes that topologically sorts all triangles for a given camera and scene animation in front-to-back or back-to-front order. This allows us to efficiently render a given ...
    • Variable Length Coding for GPU-Based Direct Volume Rendering 

      Guthe, Stefan; Goesele, Michael (The Eurographics Association, 2016)
      The sheer size of volume data sampled in a regular grid requires efficient lossless and lossy compression algorithms that allow for on-the-fly decompression during rendering. While all hardware assisted approaches are based ...
    • VMV 2016: Frontmatter 

      Matthias Hullin; Marc Stamminger; Tino Weinkauf (Eurographics Association, 2016)