Browsing VMV16 by Title
Now showing items 23-25 of 25
-
Topological Triangle Sorting for Predefined Camera Paths
(The Eurographics Association, 2016)We present a preprocessing pipeline for triangle meshes that topologically sorts all triangles for a given camera and scene animation in front-to-back or back-to-front order. This allows us to efficiently render a given ... -
Variable Length Coding for GPU-Based Direct Volume Rendering
(The Eurographics Association, 2016)The sheer size of volume data sampled in a regular grid requires efficient lossless and lossy compression algorithms that allow for on-the-fly decompression during rendering. While all hardware assisted approaches are based ... -
VMV 2016: Frontmatter
(Eurographics Association, 2016)