Browsing VMV16 by Title
Now showing items 10-25 of 25
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Icosahedral Maps for a Multiresolution Representation of Earth Data
(The Eurographics Association, 2016)The icosahedral non-hydrostatic (ICON) model is a digital Earth model based on an icosahedral representation and used for numerical weather prediction. In this paper, we introduce icosahedral maps that are designed to fit ... -
An Interactive Appearance Model for Microscopic Fiber Surfaces
(The Eurographics Association, 2016)Modeling and rendering the appearance of fabrics remains one of the most challenging research topics in computer graphics. Today's most advanced models are based on volumetric fiber distributions, obtained from advanced ... -
An Interactive Information Visualization Approach to Physically-Based Rendering
(The Eurographics Association, 2016)In this work, we present a novel information visualization tool to gain insight into the light transport in a physically-based rendering setting. The tool consists of a sampling-based data reduction technique, an extended ... -
A Matrix-Based Visual Comparison of Time Series Sports Data
(The Eurographics Association, 2016)In sports, large amounts of data are measured and stored with the help of modern sensors and electronic devices. In particular, for endurance sports events, time-varying data are recorded and can be used to analyze the ... -
Matting with Sequential Pair Selection Using Graph Transduction
(The Eurographics Association, 2016)We are concerned with the natural image matting problem, where the goal is to estimate the partial opacity of a foreground object so that it can be softly segmented from a background. In sampling-based matting techniques, ... -
Metric Evolution Maps: Multidimensional Attribute-driven Exploration of Software Repositories
(The Eurographics Association, 2016)Understanding how software entities in a repository evolve over time is challenging, as an entity has many aspects that undergo such changes. We cast this problem in a multidimensional visualization context: First, we ... -
PEEP: Perceptually Enhanced Exploration of Pictures
(The Eurographics Association, 2016)We present a novel simple technique for rapidly creating and presenting interactive immersive 3D exploration experiences of 2D pictures and images of natural and artificial landscapes. Various application domains, ranging ... -
A Phenomenological Approach to Integrating Gaussian Beam Properties and Speckle into a Physically-Based Renderer
(The Eurographics Association, 2016)Coherent light exhibits properties that cannot be modeled by geometrical optics. Those properties include the limited focusability of light beams and the formation of speckle patterns when coherent light is scattered or ... -
Real-time Novel-view Synthesis for Volume Rendering Using a Piecewise-analytic Representation
(The Eurographics Association, 2016)Novel-view synthesis can be used to hide latency in a real-time remote rendering setup, to increase frame rate or to produce advanced visual effects such as depth-of-field or motion blur in volumes or stereo and light field ... -
Reflection Separation in Light Fields based on Sparse Coding and Specular Flow
(The Eurographics Association, 2016)We present a method to separate a dichromatic reflection component from diffuse object colors for the set of rays in a 4D light field such that the separation is consistent across all subaperture views. The separation model ... -
Scene Structure Inference through Scene Map Estimation
(The Eurographics Association, 2016)Understanding indoor scene structure from a single RGB image is useful for a wide variety of applications ranging from the editing of scenes to the mining of statistics about space utilization. Most efforts in scene ... -
Singularities of the Inertial Flow Map Gradient
(The Eurographics Association, 2016)Inertial particles are finite-sized objects that are carried by flows, for example sand particles in air. In contrast to massless tracer particles, the trajectories of inertial particles can intersect in space-time. When ... -
Structuring 3D Medial Skeletons: A Comparative Study
(The Eurographics Association, 2016)Medial skeletons provide an effective alternative to boundary or volumetric representations for applications that focus on shape structure. This capability is provided by the skeletal structure, i.e., the curves and surfaces ... -
Topological Triangle Sorting for Predefined Camera Paths
(The Eurographics Association, 2016)We present a preprocessing pipeline for triangle meshes that topologically sorts all triangles for a given camera and scene animation in front-to-back or back-to-front order. This allows us to efficiently render a given ... -
Variable Length Coding for GPU-Based Direct Volume Rendering
(The Eurographics Association, 2016)The sheer size of volume data sampled in a regular grid requires efficient lossless and lossy compression algorithms that allow for on-the-fly decompression during rendering. While all hardware assisted approaches are based ... -
VMV 2016: Frontmatter
(Eurographics Association, 2016)