Search
Now showing items 1-10 of 14
Physically Based Video Editing
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Convincing manipulation of objects in live action videos is a difficult and often tedious task. Skilled video editors achieve this with the help of modern professional tools, but complex motions might still lack physical ...
Planar Shape Interpolation Based On Teichmüller Mapping
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Shape interpolation is a classical problem in computer graphics and has been widely investigated in the past two decades. Ideal shape interpolation should be natural and smooth which have good properties such as affine and ...
Temporally Coherent and Artistically Intended Stylization of Feature Lines Extracted from 3D Models
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
In this paper, we propose a method to maintain the temporal coherence of stylized feature lines extracted from 3D models and preserve an artistically intended stylization provided by the user. We formally define the problem ...
Real-time Texture Synthesis and Concurrent Random-access Rendering for Low-cost GPU Chip Design
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Numerous algorithms have been researched in the area of texture synthesis. However, it remains difficult to design a low-cost synthesis scheme capable of generating high quality results while simultaneously achieving ...
Appearance Harmonization for Single Image Shadow Removal
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Shadow removal is a challenging problem and previous approaches often produce de-shadowed regions that are visually inconsistent with the rest of the image. We propose an automatic shadow region harmonization approach that ...
Trip Synopsis: 60km in 60sec
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Computerized route planning tools are widely used today by travelers all around the globe, while 3D terrain and urban models are becoming increasingly elaborate and abundant. This makes it feasible to generate a virtual ...
Pixel History Linear Models for Real-Time Temporal Filtering
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
We propose a new real-time temporal filtering and antialiasing (AA) method for rasterization graphics pipelines. Our method is based on Pixel History Linear Models (PHLM), a new concept for modeling the history of pixel ...
Reduced Aggregate Scattering Operators for Path Tracing
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Aggregate scattering operators (ASOs) describe the overall scattering behavior of an asset (i.e., an object or volume, or collection thereof) accounting for all orders of its internal scattering. We propose a practical way ...
Multiple Scattering Approximation in Heterogeneous Media by Narrow Beam Distributions
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Fast realistic rendering of objects in scattering media is still a challenging topic in computer graphics. In presence of participating media, a light beam is repeatedly scattered by media particles, changing direction and ...
An Error Estimation Framework for Many-Light Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
The popularity of many-light rendering, which converts complex global illumination computations into a simple sum of the illumination from virtual point lights (VPLs), for predictive rendering has increased in recent years. ...