Now showing items 39-52 of 52

    • Re-Compositable Panoramic Selfie with Robust Multi-Frame Segmentation and Stitching 

      Li, Kai; Wang, Jue; Liu, Yebin; Xu, Li; Dai, Qionghai (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      It is a challenging task for ordinary users to capture selfies with a good scene composition, given the limited freedom to position the camera. Creative hardware (e.g., selfie sticks) and software (e.g., panoramic selfie ...
    • Real-time Texture Synthesis and Concurrent Random-access Rendering for Low-cost GPU Chip Design 

      Zhang, Linling; Fenney, Simon; Escribano, Fernando (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Numerous algorithms have been researched in the area of texture synthesis. However, it remains difficult to design a low-cost synthesis scheme capable of generating high quality results while simultaneously achieving ...
    • Reduced Aggregate Scattering Operators for Path Tracing 

      Blumer, Adrian; Novák, Jan; Habel, Ralf; Nowrouzezahrai, Derek; Jarosz, Wojciech (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Aggregate scattering operators (ASOs) describe the overall scattering behavior of an asset (i.e., an object or volume, or collection thereof) accounting for all orders of its internal scattering. We propose a practical way ...
    • Retargeting 3D Objects and Scenes with a General Framework 

      Huang, Chun-Kai; Chen, Yi-Ling; Shen, I-Chao; Chen, Bing-Yu (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      In this paper, we introduce an interactive method suitable for retargeting both 3D objects and scenes. Initially, the input object or scene is decomposed into a collection of constituent components enclosed by corresponding ...
    • Scale-aware Structure-Preserving Texture Filtering 

      Jeon, Junho; Lee, Hyunjoon; Kang, Henry; Lee, Seungyong (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      This paper presents a novel method to enhance the performance of structure-preserving image and texture filtering. With conventional edge-aware filters, it is often challenging to handle images of high complexity where ...
    • Skeleton-driven Adaptive Hexahedral Meshing of Tubular Shapes 

      Livesu, Marco; Muntoni, Alessandro; Puppo, Enrico; Scateni, Riccardo (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We propose a novel method for the automatic generation of structured hexahedral meshes of articulated 3D shapes. We recast the complex problem of generating the connectivity of a hexahedral mesh of a general shape into the ...
    • Spatial Matching of Animated Meshes 

      Seo, Hyewon; Cordier, Frederic (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      This paper presents a new technique which makes use of deformation and motion properties between animated meshes for finding their spatial correspondences. Given a pair of animated meshes exhibiting a semantically similar ...
    • A Study On Designing Effective Introductory Materials for Information Visualization 

      Tanahashi, Yuzuru; Leaf, Nick; Ma, Kwan-Liu (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Designing introductory materials is extremely important when developing new information visualization techniques. All users, regardless of their domain knowledge, first must learn how to interpret the visually encoded ...
    • Temporally Coherent and Artistically Intended Stylization of Feature Lines Extracted from 3D Models 

      Cardona, Luis; Saito, Suguru (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      In this paper, we propose a method to maintain the temporal coherence of stylized feature lines extracted from 3D models and preserve an artistically intended stylization provided by the user. We formally define the problem ...
    • Tracing Field-Coherent Quad Layouts 

      Pietroni, Nico; Puppo, Enrico; Marcias, Giorgio; Scopigno, Roberto; Cignoni, Paolo (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Given a cross field over a triangulated surface we present a practical and robust method to compute a field aligned coarse quad layout over the surface. The method works directly on a triangle mesh without requiring any ...
    • Trip Synopsis: 60km in 60sec 

      Huang, Hui; Lischinski, Dani; Hao, Zhuming; Gong, Minglun; Christie, Marc; Cohen-Or, Daniel (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Computerized route planning tools are widely used today by travelers all around the globe, while 3D terrain and urban models are becoming increasingly elaborate and abundant. This makes it feasible to generate a virtual ...
    • TSS BVHs: Tetrahedron Swept Sphere BVHs for Ray Tracing Subdivision Surfaces 

      Du, Peng; Kim, Yong-Jun; Yoon, Sung Eui (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present a novel, compact bounding volume hierarchy, TSS BVH, for ray tracing subdivision surfaces computed by the Catmull-Clark scheme. We use Tetrahedron Swept Sphere (TSS) as a bounding volume to tightly bound limit ...
    • Variance Analysis of Multi-sample and One-sample Multiple Importance Sampling 

      Sbert, Mateu; Havran, Vlastimil; Szirmay-Kalos, Laszlo (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We reexamine in this paper the variance for the Multiple Importance Sampling (MIS) estimator for multi-sample and onesample model. As a result of our analysis we can obtain the optimal estimator for the multi-sample model ...
    • Visual Contrast Sensitivity and Discrimination for 3D Meshes and their Applications 

      Nader, Georges; Wang, Kai; Hétroy-Wheeler, Franck; Dupont, Florent (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      In this paper, we first introduce an algorithm for estimating the visual contrast on a 3D mesh. We then perform a series of psychophysical experiments to study the effects of contrast sensitivity and contrast discrimination ...