Now showing items 8-27 of 52

    • Decoupled Space and Time Sampling of Motion and Defocus Blur for Unified Rendering of Transparent and Opaque Objects 

      Widmer, Sven; Wodniok, Dominik; Thul, Daniel; Guthe, Stefan; Goesele, Michael (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We propose a unified rendering approach that jointly handles motion and defocus blur for transparent and opaque objects at interactive frame rates. Our key idea is to create a sampled representation of all parts of the ...
    • Direct Shape Optimization for Strengthening 3D Printable Objects 

      Zhou, Yahan; Kalogerakis, Evangelos; Wang, Rui; Grosse, Ian R. (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Recently there has been an increasing demand for software that can help designers create functional 3D objects with required physical strength. We introduce a generic and extensible method that directly optimizes a shape ...
    • Efficient Modeling of Entangled Details for Natural Scenes 

      Guérin, Eric; Galin, Eric; Grosbellet, François; Peytavie, Adrien; Génevaux, Jean-David (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Digital landscape realism often comes from the multitude of details that are hard to model such as fallen leaves, rock piles or entangled fallen branches. In this article, we present a method for augmenting natural scenes ...
    • Efficient Multi-image Correspondences for On-line Light Field Video Processing 

      Dąbała, Łukasz; Ziegler, Matthias; Didyk, Piotr; Zilly, Frederik; Keinert, Joachim; Myszkowski, Karol; Seidel, Hans-Peter; Rokita, Przemysław; Ritschel, Tobias (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Light field videos express the entire visual information of an animated scene, but their shear size typically makes capture, processing and display an off-line process, i. e., time between initial capture and final display ...
    • An Efficient Structure-Aware Bilateral Texture Filtering for Image Smoothing 

      Lin, Ting-Hao; Way, Der-Lor; Shih, Zen-Chung; Tai, Wen-Kai; Chang, Chin-Chen (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Photos contain well-structured and plentiful visual information. Edges are active and expressive stimuli for human visual perception. However, it is hard to separate structure from details because edge strength and object ...
    • Efficient Volumetric PolyCube-Map Construction 

      Fu, Xiao-Ming; Bai, Chong-Yang; Liu, Yang (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      PolyCubes provide compact representations for closed complex shapes and are essential to many computer graphics applications. Existing automatic PolyCube construction methods usually suffer from poor quality or time-consuming ...
    • An Error Estimation Framework for Many-Light Rendering 

      Nabata, Kosuke; Iwasaki, Kei; Dobashi, Yoshinori; Nishita, Tomoyuki (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      The popularity of many-light rendering, which converts complex global illumination computations into a simple sum of the illumination from virtual point lights (VPLs), for predictive rendering has increased in recent years. ...
    • An Eulerian Approach for Constructing a Map Between Surfaces With Different Topologies 

      Park, Hangil; Cho, Youngjin; Bang, Seungbae; Lee, Sung-Hee (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      3D objects of the same kind often have different topologies, and finding correspondence between them is important for operations such as morphing, attribute transfer, and shape matching. This paper presents a novel method ...
    • Facial Feature Exaggeration According to Social Psychology of Face Perception 

      Tian, Lihui; Xiao, Shuangjiu (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We propose a personality trait exaggeration system emphasizing the impression of human face in images, based on multi-level features learning and exaggeration. These features are called Personality Trait Model(PTM). Abstract ...
    • Feature-Aware Pixel Art Animation 

      Kuo, Ming-Hsun; Yang, Yong-Liang; Chu, Hung-Kuo (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Pixel art is a modern digital art in which high resolution images are abstracted into low resolution pixelated outputs using concise outlines and reduced color palettes. Creating pixel art is a labor intensive and ...
    • Flow Curves: an Intuitive Interface for Coherent Scene Deformation 

      Ciccone, Loïc; Guay, Martin; Sumner, Robert W. (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Effective composition in visual arts relies on the principle of movement, where the viewer's eye is directed along subjective curves to a center of interest. We call these curves subjective because they may span the edges ...
    • Foveated Real-Time Ray Tracing for Head-Mounted Displays 

      Weier, Martin; Roth, Thorsten; Kruijff, Ernst; Hinkenjann, André; Pérard-Gayot, Arsène; Slusallek, Philipp; Li, Yongmin (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Head-mounted displays with dense pixel arrays used for virtual reality applications require high frame rates and low latency rendering. This forms a challenging use case for any rendering approach. In addition to its ability ...
    • Geometrically Based Linear Iterative Clustering for Quantitative Feature Correspondence 

      Yan, Qingan; Yang, Long; Liang, Chao; Liu, Huajun; Hu, Ruimin; Xiao, Chunxia (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      A major challenge in feature matching is the lack of objective criteria to determine corresponding points. Recent methods find match candidates first by exploring the proximity in descriptor space, and then rely on a ...
    • Harmonic Functions for Rotational Symmetry Vector Fields 

      Shen, Zhongwei; Fang, Xianzhong; Liu, Xinguo; Bao, Hujun; Huang, Jin (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Representing rotational symmetry vector as a set of vectors is not suitable for design due to lacking of a consistent ordering for measurement. In this paper we introduce a spectral method to find rotation invariant harmonic ...
    • Image Recoloring with Valence-Arousal Emotion Model 

      Kim, Hye-Rin; Kang, Henry; Lee, In-Kwon (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We introduce an affective image recoloring method for changing the overall mood in the image in a numerically measurable way. Given a semantically segmented source image and a target emotion, our system finds reference ...
    • Incremental Deformation Subspace Reconstruction 

      Mukherjee, Rajaditya; Wu, Xiaofeng; Wang, Huamin (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Recalculating the subspace basis of a deformable body is a mandatory procedure for subspace simulation, after the body gets modified by interactive applications. However, using linear modal analysis to calculate the basis ...
    • An Interactive Design System of Free-Formed Bamboo-Copters 

      Nakamura, Morihiro; Koyama, Yuki; Sakamoto, Daisuke; Igarashi, Takeo (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present an interactive design system for designing free-formed bamboo-copters, where novices can easily design freeformed, even asymmetric bamboo-copters that successfully fly. The designed bamboo-copters can be fabricated ...
    • Merged Multiresolution Hierarchies for Shadow Map Compression 

      Scandolo, Leonardo; Bauszat, Pablo; Eisemann, Elmar (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Multiresolution Hierarchies (MH) and Directed Acyclic Graphs (DAG) are two recent approaches for the compression of highresolution shadow information. In this paper, we introduce Merged Multiresolution Hierarchies (MMH), ...
    • Minimal Sampling for Effective Acquisition of Anisotropic BRDFs 

      Vávra, Radomir; Filip, Jiri (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      BRDFs are commonly used for material appearance representation in applications ranging from gaming and the movie industry, to product design and specification. Most applications rely on isotropic BRDFs due to their better ...
    • A Multilevel SPH Solver with Unified Solid Boundary Handling 

      Takahashi, Tetsuya; Lin, Ming C. (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We propose a geometric multilevel solver for efficiently solving linear systems arising from particle-based methods. To apply this method to particle systems, we construct the hierarchy, establish the correspondence between ...