Now showing items 1-20 of 20

    • 3DCurator: A 3D Viewer for CTs of Polychromed Wood Sculptures 

      Bolívar, Francisco Javier; Melero, Francisco Javier (The Eurographics Association, 2016)
      We present in this work a new software designed for the 3D documentation of wood sculptures from computer tomography (CT) datasets. The system provides rendering presets and tools that allow the experts to examine the ...
    • Augmented Reality System to Assist in Manufacturing Processes 

      Ugarte, Ramón Jesus; Barrena, Nagore; Diez, Helen Victoria; Álvarez, Hugo; Oyarzun, David (The Eurographics Association, 2016)
      This paper presents the initial results of a research project focused on bringing the Markerless Augmented Reality technology to the advance manufacturing sector. These initial results consist in a completely functional ...
    • Bidirectional Rendering of Polarized Light Transport 

      Jarabo, Adrian; Gutierrez, Diego (The Eurographics Association, 2016)
      On the foundations of many rendering algorithm is the symmetry between the path traversed by light and its adjoint from the camera. However, several effects, including polarization or fluorescence, break that symmetry and ...
    • CEIG 2016: Frontmatter 

      Alejandro García-Alonso; Belen Masia (Eurographics Association, 2016)
    • Characterisation of Position Based Dynamics for Elastic Materials 

      Rodero, Cristóbal; Real, Pablo; Zuñeda, Pedro; Monteagudo, Carlos; Lozano, Miguel; García-Fernández, Ignacio (The Eurographics Association, 2016)
      Position Based Dynamics (PBD) methodology is a widely used approach for simulation of deformable bodies in the context of video games. Its main advantages over force based methods are its unconditional stability and its ...
    • Controlador de aforo 

      Feito, Francisco R.; Negrillo, José; Segura, Rafael J.; Ogáyar, Carlos; Fuertes, José M.; Lucena, Manuel (The Eurographics Association, 2016)
      El Centro de Estudios Avanzados en Tecnologías de la Información y Comunicación (CEATIC) de la Universidad de Jaén se enmarca en la estrategia de apoyo a la excelencia investigadora y docente además de impulsar la transferencia ...
    • Crossmodal Perception in Immersive Environments 

      Allue, Marcos; Serrano, Ana; Bedia, Manuel G.; Masia, Belen (The Eurographics Association, 2016)
      With the proliferation of low-cost, consumer level, head-mounted displays (HMDs) such as Oculus VR or Sony's Morpheus, we are witnessing a reappearance of virtual reality. However, there are still important stumbling blocks ...
    • Deployment of Volume Rendering Interactive Visualizations in Web Platforms With Intersected 3D Geometry 

      Arbelaiz, Ander; Moreno, Aitor; Kabongo, Luis (The Eurographics Association, 2016)
      Volume rendering is a visualization technique focused in volumetric datasets, which requires a great amount of computational power and memory resources. This situation is even more severe when HTML5 and WebGL implementations ...
    • Juegos Serios para la Prevención de Caídas en Personas Mayores mediante el uso de Dispositivos RGBD 

      Ayed, Ines; Alcover, Gabriel Moyà; Martínez-Bueso, Paz; Varona, Javier; Jaume-i-Capó, Antoni; Ghazel, A. (The Eurographics Association, 2016)
      Las caídas son un problema grave entre las personas mayores. Diversos estudios han demostrado que el riesgo de caída puede ser minimizado con ejercicio y actividad física. Para ello, este trabajo propone dos prototipos de ...
    • Knight Lore 20xx: Bringing a Classic Game to Modern Technology 

      Galvany, Ricard; Patow, Gustavo (The Eurographics Association, 2016)
      This paper reports about the experience, problems encountered, and the solutions found to develop Knight Lore 20XX, an experiment of using Computer Graphics techniques to bring a classic game from the 80's to modern technology.
    • A new Potential-based SPH Method 

      Perea, Juan J.; Cordero, Juan M. (The Eurographics Association, 2016)
      In Computer Graphics the fluid simulation plays a relevant role. Amongst the existing methods, the SPH method is highlighted by its simplicity, versatility and adaptability. Nevertheless, several research show some limitations ...
    • Ordering Triangles in Triangulated Terrains Over Regular Grids 

      Alonso, Jesús; Joan-Arinyo, Robert (The Eurographics Association, 2016)
      In this work we report on a set of rules to visit triangles in triangulated height fields defined over regular grids in a back-to- front order with respect to an arbitrary viewpoint. With the viewpoint, we associate an ...
    • Phase Space Data-Driven Simulation of Elastic Materials 

      Monteagudo, Carlos; Lozano, Miguel; García-Fernández, Ignacio; Martinez-Gil, Francisco (The Eurographics Association, 2016)
      The use of data driven models in computer animation offers several benefits. We present an analysis of a regression model as a method to simulate cloth. In our approach, we generate data from a simple mass-spring system ...
    • Procedural Modeling of Terrain from GPS Routes 

      Gasch, Cristina; Chover, Miguel; Remolar, Inmaculada; Rebollo, Cristina (The Eurographics Association, 2016)
      Procedural modeling techniques provide an easy way for realistic terrain synthesis. There are many methods for this purpose, but few of them provide the necessary constraints to control the final result. The current ...
    • A Proposal of a Smart Mobility Framework for Serious Games 

      Jiménez-Pérez, Juan Roberto; Feito-Higueruela, Francisco R.; Sánchez-Sánchez, Pedro J.; Ortega-Donaire, José; Negrillo-Valdivia, David (The Eurographics Association, 2016)
      This paper has two main issues: smart cities and serious games. In this proposal we focus on smart mobility. Our aim is to build a multi-agent based framework to leverage the development of serious games in the context of ...
    • RehArkanoid: Arduino as a Low-cost Videogame Controller for a Serious Game 

      Tirado, Gregorio Soria; Alvarado, Lidia Ortega; Godino, Félix Paulano; Higaruela, Francisco Feito; Sánchez, Matías Montávez (The Eurographics Association, 2016)
      Serious games have been introduced in many areas, especially in training but also in rehabilitation of patients. In this paper we describe the use of Arduino cheap technology to help in wrist rehabilitation. The objective ...
    • Spatial Opacity Maps for Direct Volume Rendering of Regions of Interest 

      Rodríguez-Aguilera, Alejandro; León, Alejandro (The Eurographics Association, 2016)
      Despite the mature state of the volume rendering field, its adoption in medical applications is hindered by its complex parametrization and control, and 2D slice based tools are still preferred for clinical workflows. In ...
    • Tools for Structural Analysis and Optimization of Procedural Masonry Buildings 

      Fita, Josep Lluis; Besuievsky, Gonzalo; Patow, Gustavo (The Eurographics Association, 2016)
      We present a set of off-the-shelf tools that will enable structural simulations and optimization into procedural modeled masonry buildings, as historical buildings like cathedrals or churches. For instance, with our tools ...
    • Towards a 3D GIS for Underground Infrastructure 

      Soria, Gregorio; Ortega, Lidia; Feito, Francisco R. (The Eurographics Association, 2016)
      The use of advanced software tools for groundwater management is essential to carry out the management of these underground infrastructure. Tools capable of accomplishing these processes are the so-called 3D GIS. However, ...
    • A Web 3D-Scene Editor of Virtual Reality Exhibitions and 360-degree Videos 

      Martínez, Vicente; Ríos, Alba M.; Melero, Francisco Javier (The Eurographics Association, 2016)
      This work consists in the development of a Web-based system which allows museum managers to generate their own virtual 3D exhibitions, using a two-dimensional graphical user interface. These virtual 3D exhibitions can be ...