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Now showing items 11-19 of 19
Fast Eulerian Fluid Simulation In Games Using Poisson Filters
(The Eurographics Association, 2020)
We present separable Poisson filters to accelerate the projection step in Eulerian fluid simulation. These filters are analytically computed offline and are easy to integrate into any fluid algorithm with a Poisson pressure ...
Contact and Human Dynamics from Monocular Video
(The Eurographics Association, 2020)
Existing methods for human motion from video predict 2D and 3D poses that are approximately accurate, but contain visible errors that violate physical constraints, such as feet penetrating the ground and bodies leaning at ...
The Stretch-Engine: A Method for Adjusting the Exaggeration of Bipedal Characters Through Squash and Stretch
(ACM, 2017)
This paper describes a new method to control changes in a character's form during exaggeration, through squash and stretch (SS). The Stretch-Engine is the result of this method, designed to be integrated into an existing ...
ZooBuilder: 2D and 3D Pose Estimation for Quadrupeds Using Synthetic Data
(The Eurographics Association, 2020)
This work introduces a novel strategy for generating synthetic training data for 2D and 3D pose estimation of animals using keyframe animations. With the objective to automate the process of creating animations for wildlife, ...
Negative Jacobian Free Simulations Using Principal Stretches
(The Eurographics Association, 2020)
Finite element (FE) simulations are prone to encountering negative Jacobians during the solving process. If nothing is done, the simulation can be brought to a halt, result in inverted elements or have undetermined behavior. ...
VR Kino+Theatre: From the Ancient Greeks Into the Future of Media
(The Eurographics Association, 2018)
VR Kino+Theatre is a media platform that combines theatrical performance with live cinema using virtual reality technology.
Wind Erosion: Shape Modifications by Interactive Particle-based Erosion and Deposition
(The Eurographics Association, 2020)
We present a novel user-assisted method for physics-inspired modeling of geomorphological features on polygonal meshes using material erosion and deposition as the driving mechanisms. Polygonal meshes defining an input ...
Dilated Temporal Fully-Convolutional Network for Semantic Segmentation of Motion Capture Data
(The Eurographics Association, 2018)
Semantic segmentation of motion capture sequences plays a key part in many data-driven motion synthesis frameworks. It is a preprocessing step in which long recordings of motion capture sequences are partitioned into smaller ...
Cubification and Animation of Artistic Shapes
(ACM, 2017)
This poster describes an original approach to creating static and dynamic sculptures in a cubist style.We propose a novel method for faceting and local distortion thus adding cubist features and generating time-variant ...